New wall - Pressure filter

  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @code1949 (View Post)
    yeah, PG style air is very different and can do serial things. But, like you said, I don't expect the Devs will want to recode what tpt is essentially based on.
    @BloodLust (View Post)
    clever, I never thought of portals, but we need more velocity, I could see to it.

    Back to the element idea - I think that could work, because it won't effect the particals velocity, but will destroy the pressure surrounding the barrel, genious, it could work. All you need now is someone who'd like to mod it.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    what about this? i refined it a bit to get more velocity out of it


  • n0oB
    7th Jan 2012 Member 0 Permalink
    What about wall what set air pressure and velocity to 0 ,but doesn't collide with particles.
  • Videogamer555
    7th Jan 2012 Member 0 Permalink
    This is a GREAT IDEA! If a particle passes thorough such a wall it will have to continue going via its own velocity. The wall would block all pressure and velocity effects of air inside the wall just as when air is turned off with the "y" key. Shockwaves from explosions would reflect off such a wall (or be absorbed by it depending on how it was programmed) but particles ejected from the explosion would pass through the wall (inside of which would be basically a perfect vacume free of any and all air effects including ambient heat, pressure, and velocity), and would exit the other side of the wall (traveling by the particle's OWN velocity) and uppon reaching the other side of the wall would experience forces the air on that side would provide (based on whatever the air was doing on that other side of the wall).

    This REALLY needs to get made in TPT! PLEASE someone make this into the official TPT.
  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @BloodLust (View Post)
    I didn't know acel accelorated GRAV? seems to work quite well, gradually we're getting closer to the supersonic speeds capable of THDR, but we're still at, lets say, mach 0.3.
    @n0oB (View Post)
    that's the suggestion.
    @Videogamer555 (View Post)
    I know. I don't see how it is impossible to do this, you can clearly see the particals in my demonstration save flying through the air by their own velocity, as you said. It should definatly be possible. As I said, I've got primary source evidence for this in action.
  • code1949
    7th Jan 2012 Member 0 Permalink
    @therocketeer (View Post)
    Good concept, but as you can see in @BloodLust's save, the particles due to having no pressure lose much of their kinetic energy when they collide with each other in the same way that @Catelite described a theoretical pressure filters behavior.
  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @code1949 (View Post)
    yes. Although we must also consider that GRAV is the lightest element in the game, which is why it is so easy to speed up, but that means it is so easy to slow down (hence the slow velocity form @BloodLust's GRAV gun). BCOL/FWRK/URAN etc is dense, which gives them the momentom required to penitrate the air without loosing as much velocity, as you may have noticed by my BCOL prototype. So, @Catelites theory is still hypothetical and might be wrong.
  • code1949
    7th Jan 2012 Member 0 Permalink
    @therocketeer (View Post)
    I have just tested heavier particles such as broken coal and uranium, the issue is, in large quantities, they have so much airdrag that they self-propel themselves to some extent by generating velocity through airdrag which makes their trajectories screwing up.
  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @code1949 (View Post)
    that's interesting, but obiously not benifitial. Random trajectories are not useful for 1~2 pixel tolerence partical rays xD
  • code1949
    7th Jan 2012 Member 0 Permalink
    @therocketeer (View Post)
    Yeah, that's the issue with pressure-less particles shot out at high-speed, their velocity screws things over. In my case, they curved up and back down and dues to leaving behind velocity every single particle took the save screwed trajectory.