some pumps to line the barrel with neg pressure and all you would have to do is fine tune the timing with the trigger and adjust the pressure to meet your needs. Im not a weapon maker so im not sure how practical it is, but it works for many other temporary pressure reliefs.
It is possible, it's just it's not exactly easy and wall code I -think- is a pain to mess with.
Mostly the issue is finding ways to fix any problems like this, but that's a matter of trial and error that won't occur until someone messes with creating it again.
@Ryan123220(View Post) thats what I did, and it seems to work quite well. It just wastes alot of space, which is why I suggested this. @Catelite(View Post) Okay. Well... either a wall genious is gonna post to save this thread, or we can wait untill someone figures it out. I guess, we'll have to wait. I might start learning to code, but not soon.
You mean one air pixel or one particle? Because air is calculated in larger "chunks" to improve performance. Trying to neutralize pressure within one particle will not work. Making your element as a wall could work, because they're limited the same way as air.
What if there was a way to create a wall in which everything can go through but pressure is converted into PG style pressure? PG pressure is less complex as it exists as lines rather than waves, thus it would be possible to create a focused beam of air. That would allow projectiles to travel in a focused pressure beam. Although that is merely hypothetical as it requires the devs to add second pressure system.