New wall - Pressure filter

  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @Dragonfree97 (View Post)
    yeah, it would work, but it's not going to aid projectile weaponary, sadly =/
  • Ryan123220
    7th Jan 2012 Member 0 Permalink
    some pumps to line the barrel with neg pressure and all you would have to do is fine tune the timing with the trigger and adjust the pressure to meet your needs. Im not a weapon maker so im not sure how practical it is, but it works for many other temporary pressure reliefs.
  • Catelite
    7th Jan 2012 Former Staff 0 Permalink
    It is possible, it's just it's not exactly easy and wall code I -think- is a pain to mess with.

    Mostly the issue is finding ways to fix any problems like this, but that's a matter of trial and error that won't occur until someone messes with creating it again.
  • therocketeer
    7th Jan 2012 Member 0 Permalink
    @Ryan123220 (View Post)
    thats what I did, and it seems to work quite well. It just wastes alot of space, which is why I suggested this.
    @Catelite (View Post)
    Okay. Well... either a wall genious is gonna post to save this thread, or we can wait untill someone figures it out. I guess, we'll have to wait. I might start learning to code, but not soon.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    WAIT what if you created an element that worked like wall while at zero temp

    BUT it nullified ALL the air pressure ONLY within one pixel of it

    that way you could have a barrel lined like this
    N new element
    D nulled air pressure
    O only place with air pressure
    NNNNNNNN
    DDDDDDDD
    OOOOOOO
    DDDDDDDD
    NNNNNNNN
  • epicksl
    7th Jan 2012 Member 0 Permalink
    could work
  • t3h1337n00b
    7th Jan 2012 Member 0 Permalink
    You mean one air pixel or one particle? Because air is calculated in larger "chunks" to improve performance. Trying to neutralize pressure within one particle will not work. Making your element as a wall could work, because they're limited the same way as air.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    @t3h1337n00b (View Post)

    hmmm

    would a wall that absorbed pressure but didnt allow particles work?, that way you could "bleed" off the pressure
  • code1949
    7th Jan 2012 Member 0 Permalink
    What if there was a way to create a wall in which everything can go through but pressure is converted into PG style pressure? PG pressure is less complex as it exists as lines rather than waves, thus it would be possible to create a focused beam of air. That would allow projectiles to travel in a focused pressure beam. Although that is merely hypothetical as it requires the devs to add second pressure system.
  • BloodLust
    7th Jan 2012 Member 0 Permalink
    also i found a way to make a grav gun without pressure leakage 

    fyi ITS CRAPPY i didnt put but five minutes or effort into it