To test it, just copy the "Awesome art" into a blank simulation, and wait. You'll notice it will soon obliterate itself. Unless you disarm it, or also copy the tiny piece of wifi and battery from the bottom right corner, it'll keep people from stealing.
Also, I'm sure I'm like the 5 billionth person to have come up with this, but I don't care.
Well this is pretty orginal and a good idea per say someone wants to copy your reactor just put the bomb part in the most imporatant part and it blows up if copied right? Oh and as I've tested gpmp works better then the pump btw
If you want to use this mechanism in your own creation: 1. Turn off deco layer, it'll help you see what you're doing. 2. Delete all the glass, that's just an example. 3. You'll see a little electric component. I'll call that the bomb. 4. You'll also see a small, other electrical component down in the bottom right corner. I'll call that the disarmer. 5. As long as the disarmer and bomb are in the same creation, the bomb won't go off. 6. Strategically place the bomb in your save. Make it so if somebody wre to steal, they would also take the bomb. 7. Strategically place the disarmer in your save. Make it so if somebody wre to steal, they wouldn't take the disarmer. 8. Keep the disarmer hidden. Also try to disguise the bomb.
It's ok, users could just copy the whole thing but it should work for most. I came up with another anti-theft method a while back(before deco layer). The idea was to encode your user id into binary, then hide it somewhere in your save, so if it's stolen(or even part of it, so long as it contains the binary), you can prove without a doubt it's yours. Go search my threads and you should find it.
@Cr15py(View Post) I use that method sometimes (In fact I started using it on important saves when you suggested the concept on your thread) on important saves... Some of my electronic saves have my ID hidden in it.