DLIF, DTMP, DVX, DVY, DTEM (And Others)

  • Neospector
    4th Oct 2011 Member 0 Permalink
    @DRAGONF0RCE (View Post)
    You can't just make something "incompatible" with glitchy elements, nothing works like that.
    Also, interactions are processed on the same frame, not one after the other. That's why you can have more then one reaction at a time on the screen.
    "Without crossing any wires" is a pointless thing. To make any type of computer you will need to cross wires, WIFI or not.
  • Jallibad
    4th Oct 2011 Member 0 Permalink
    @boxmein (View Post)
    you don't have to use them... it doesn't "take the fun out", it just adds in the ability to make more complex and creative things based off of that.
  • code1949
    4th Oct 2011 Member 0 Permalink
    @DRAGONF0RCE (View Post)
    Fine. I'll agree with you as soon as you code it and show us that it works. The developers code as a hobby not a job so I doubt that they'll have time to code in your suggestions.
  • Catelite
    4th Oct 2011 Former Staff 0 Permalink
    Good god, how many times do I have to say, GOL is near the best heat generator that's possible in the game. It does have an arbitrary heat limit, but just because it doesn't cheat in the way it moves heat to other elements doesn't mean it could be made that much more efficient.

    If touching something that's almost 9000 degrees C isn't fast enough, what is?
  • DRAGONF0RCE
    4th Oct 2011 Member 0 Permalink
    @Neospector (View Post)
    It doesn't do reactions one frame at a time. It does each one in order, then displays one final frame after all of them.

    @Catelite (View Post)
    GOL is pretty fast, but it still takes a lot of it to heat a high volume of an element.