CLNEs don't copy the ctype informations

  • arcadiagiulio
    17th Sep 2011 Member 0 Permalink
    If you make, for example, dust, then change its ctype through the console and make it fall on a clone, it will only create the "pure" material, with no ctype. This forbids, for example, to make molten phot* (!?! Photons shouldn't melt) in infinite quantites.

    *Molten phot = LAVA(PHOT)
  • mniip
    17th Sep 2011 Developer 0 Permalink
    Ofc it doesn't
    there is no place for saving that
  • arcadiagiulio
    17th Sep 2011 Member 0 Permalink
    Yea, they should implement "nested" ctype.
  • cctvdude99
    17th Sep 2011 Member 0 Permalink
    @arcadiagiulio
    There is practically no use for this, and nowhere to save this second ctype. The CLNE just clones the element you shove next to it/drag over it. That sets its ctype.
    Are you going to code it yourself? No? Exactly.
  • disturbed666
    17th Sep 2011 Member 0 Permalink
    haha it would be fun if clne could copy ctype with the element's but i don't think it's going to get implented
  • jenn4
    17th Sep 2011 Member 0 Permalink
    That could use tmp value.
  • arcadiagiulio
    17th Sep 2011 Member 0 Permalink
    Well, I know it's hard to implement, but now it may become useful with the CONV material - in fact, I was going to make something like a breathing machine, and I had to use something to change the air.
  • Jackeea
    17th Sep 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • cctvdude99
    17th Sep 2011 Member 0 Permalink
    @jenn4 (View Post)
    Doubt it. With this many elements? Who the hell would want to code it?!

    @Jackeea
    He wants it so you don't have to, so CLNE does it when it clones... Derpa.
  • Jackeea
    17th Sep 2011 Banned 0 Permalink
    This post is hidden because the user is banned