Version 51 feedback

  • BOOMBOOMBOOM
    14th Jul 2011 Member 0 Permalink
    Don't yell at me for this, but I think that clay dust may be another leap toward moving solids.
    kind of.
  • pilojo
    14th Jul 2011 Member 0 Permalink
    @BOOMBOOMBOOM (View Post)
    Hardly. SPNG is closest and it wasn't even on purpose.
  • BOOMBOOMBOOM
    14th Jul 2011 Member 0 Permalink
    is is just me, or does everyone think that SWCH should be in "powered materials"?
  • user25
    14th Jul 2011 Member 0 Permalink
    Not really... all it does is make spark, though i do think it could, who knows what they will do with it
  • GuitarFreak
    14th Jul 2011 Member 0 Permalink
    Radial gravity seems to kill the performance. My framerate seems to be cut in half.
  • cracker64
    14th Jul 2011 Developer 0 Permalink
    @GuitarFreak (View Post)
    I've seen some other reports of radial gravity lag, what do you have on screen exactly? It seems to be liquids mostly.
  • The-Con
    14th Jul 2011 Member 0 Permalink
    Sometimes the liquids seem a bit glitchy. I think I noticed this in a previous version (50.5). They seem to just stop moving... When I place more, it almost forms a mountain of still liquid.
    EDIT: When this happens, most of the liquid features remain, but it still seems a bit glitchy.
    Edited by The-Con, 2011-07-13 04:10:08
  • jenn4
    14th Jul 2011 Member 0 Permalink
    row 1, cell 1row 1, cell 2row 2, cell 1row 2, cell 2
  • The-Con
    14th Jul 2011 Member 0 Permalink
    @jenn4 (View Post)
    The gravity does that. If an element is too close to a gravity object, with enough strength, it will effect other objects as if it was pressure... only when it is close enough, or strong enough.
  • Videogamer555
    14th Jul 2011 Member 0 Permalink
    When I use copy+paste, or save stamp it doesn't keep the cloned material stored in breakable powered clone. It does still work though in all previous types of cloning material.