Official Game Feedback

  • cyberdragon442
    10th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    10th Oct 2012 Developer 0 Permalink
    @Videogamer555 (View Post)
    Yes, there was an explanation somewhere by jacksonmj. There were just some problems with keeping it. I think the limit now is a little too low and creates other problems though.

    @cyberdragon442 (View Post)
    Do you mean particles inside of them wouldn't stay? They aren't saved in ctype, only in a special array. That array isn't included in stamps.
  • cyberdragon442
    10th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    10th Oct 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    I'm still confused. Do you mean something besides portal? Portal doesn't use ctype at all, except for the random effects that you see coming out if it, it stores info for those in ctype and life. Those are actually the only two properties it stores any info in, the rest (particles it's eaten) are in a large array that is never saved.

    And after pasting some portal, it still works for me
  • cyberdragon442
    11th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    11th Oct 2012 Developer 0 Permalink
    How can you do that? Do you put STOR in front or something? That works with PIPE. I don't know any way to do that with PRTI or PRTO though
  • qwerty1
    11th Oct 2012 Member 0 Permalink

    @jacob1 (View Post)

    I have had many problems with the new decorations editor. Maybe there could be a fix in the next update. Here are some of the problems-

     

    -If you scroll on/off deco menu, control switches. Very annoying, keep adding unwanted particles.

    -ADD, SUB, MUL and DIV do not work at all. Forced me to halt my new project.

    -Can't see color when changing. Only after hitting done. Results in lots of time finding the right color

    -In general, the older editor was easier to use and less glitchy. Maybe if new editor was debugged more it wouldn't be such a problem

  • jacob1
    11th Oct 2012 Developer 0 Permalink
    @qwerty1 (View Post)
    It started off worse when tpt was first rewritten into c++, but it is better. The 4 tools take a while to learn how to use. The 3rd is a problem, i'll try to fix it. The first: maybe, but making people select SET and CLR themselves is really confusing
  • thepowderguy
    12th Oct 2012 Member 0 Permalink

    When you explode alot of fireworks at the same time, some pixels get compressed and turn into blackhole.

  • cyberdragon442
    12th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
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