I do realize the ambient heat code was changed earlier, but because mod makers don't update their mods and I use mods 99% of the time I wasn't aware of this before.
The code change didn't just break the save I mentioned before, it broke/changed the behaviour of *every* save using ambient heat I made.
I suspect the new ambient heat code subtly changes a lot more saves with ambient heat enabled if you let them run long enough, it's a game breaker.
Hello friends, I need advice. I use sim.CreateParts a lot in the update function of my particles for instance to create fire, plasma, fireworks, etc... when the particle explodes or collides with certains other particles.
With the new changes sim.CreateParts is restricted to interface events so how could I do this? Creating a ball of fire by creating all the particles one by one? Is there other ways of creating a bunch of particles in LUA?
Thank you for your quick answer!
Couldn't we get a native function for creating these particles? Or at least some helper.
Creating this in LUA will be much slower... if I manage to do it.
I'll try to watch the C code and see if I can translate it...
Is it that important that this function is only a part of the interface? Maybe we could have something similar but detached from the brushes, if that's the problem.