Cracker1000's Mod

  • Cracker1000
    14th Oct 2022 Member 0 Permalink

    @Terry (View Post)

     No. This is tptmp stuff, you should post suggestions for the tptmp script in its own thread.

     

    @VicA3 (View Post)

    Hmm, does air block wall not already block the ambient heat from passing through it?

     

     Indestructible conductor already exists, you can configure the cwir element from my mod to make it sorta indestructible.

     

    This is a nice suggestion, I will see if there's any vanilla/ mod element that could be used to convert phot to uv. Might add this in next update.

  • MaxouMax2011
    16th Oct 2022 Member 0 Permalink

    some elements:

    RESN:

    description : solidifies when touches HARD 

    when it touches HARD it will make drop life from 250 to 0. when ti is going down it will be less and less liquid until it gets solid.

    HARD:

    description : hardener for resin

    when spawned has a life at 2 .when it touches a resn pixel that has a life at 250. when it touches resn with life at 250 it will lose 1 life .   when at 0 it will dissapear.

    heres a save that will explain : id:2942832

    Edited 2 times by MaxouMax2011. Last: 16th Oct 2022
  • Cracker1000
    17th Oct 2022 Member 0 Permalink

    @MaxouMax2011 (View Post)

     Nice but we already have cement and clear coat element that hardens over time when the required conditions are met.

    I suggest reading the offline wiki to get more details onto how these elements work (which is very similar to what you have suggested) in case you haven't already.

  • BEANMAN
    28th Oct 2022 Member 0 Permalink

    hello again cracker,

    an idea for an element. 

    it works by drawing the shortest line possible to other instances of it, so you can make shapes and patterns that would normally be hard to make, like a pentagon.

     

    for example, if there were 4 of them spaced out evenly, one acticated particle would draw the shortest line to all the other particles of the same type.

     

    the colour would persist, so if the particle was red, so would the line.

     

    you could limit how many lines could join to it with tmp, and that information would be carried so you only need to change one particle to have a tmp of say, 3, and all the others when triggered would also have their tmp set to 3 before drawing the lines.

    if this is an issue, you could set an activation delay, perhaps using tmp2 (or tmp if the other idea for it fails), both of these ideas allow for the drawing of shapes without the diagonals.

     

    and maybe ctype could determine what the line is made of, so if the ctype is metl it would draw a metal line.

     

    it would be powered, and it would destroy itself and other instances upon activation.

     

    alternatively, you could make it draw a shape in a way similar to wheel where you could set the side count and size.

     

    name it what you want, like line or shape. 

     

    (also a bean reference would be funny lol)

     

    if there are any questions, please ask.

     

    Thanks, Beanman

    Edited 2 times by BEANMAN. Last: 28th Oct 2022
  • Cracker1000
    28th Oct 2022 Member 0 Permalink

    @BEANMAN (View Post)

    There are definitely some questions that I would like to ask.

    Firstly, Are you now able to run my mod on mac? some users compiled it by themselves and could run it just fine.

     

    Now, regarding the element suggestion, so it would be like Electrode element but it draws coloured lines instead of PLSM?

     

    Also I can't think of any uses for it other than drawing some colourful shapes so if you could throw some light on how it could be made somewhat more useful it would help.

    Edited once by Cracker1000. Last: 28th Oct 2022
  • Cracker1000
    29th Oct 2022 Member 1 Permalink

    v48.0 update has been released

    This update adds a new tool MIST, Missile Target Setting Tool. Makes setting the MISL target super easy. This also improves the Autostamp feaure which is now much more optimised. SODM and BALL elements were improved too.

     

    Apart from above mentioned changes this update greatly focuses on refactoring the URS updater and various internal checks. For details see the main thread post or read the changelog provided below.

     

    Note: Update checks were changed in v48.0 so if you are running an older version then please update to v48.0 as these outdated versions will no longer recieve future updates.

     

    Changes made in v48.0:

    New TOOL: MIST MIssile Target, helps set the target coordinates for missile.
    Optimised checks for updates and motds, more efficient now.
    One file for all checks
    Rewrite parts of URS
    Minor changes to ball element
    Fix URS not working properly on LINUX
    Optimised Autostamp feature.
    Sodium is now a solid, use pressure to powderise it.
    Rewrite sodium to be a bit more intresting.
    Merge changes from snapshots:
    Fix rare crash upon clearing the ambient temperature input box in settings
    Add http.getAuthToken
    Add clip rect feature to Graphics and gfx.setClipRect

     

    Download Links: Windows 64 bit || Windows 32 bit || Linux 64

  • kriss15
    29th Oct 2022 Member 0 Permalink

    Trying to update to v48.0, but all I get is updater error code 600. Is this a problem on my side? How do i fix it?

  • Cracker1000
    29th Oct 2022 Member 0 Permalink

    @kriss15 (View Post)

     It's too late for me to suggest anything right now. So far I have got only 2 reports for response 600 error. Other users were able to successfully update the mod.

     

    I would suggest try again by restarting the mod. If it persists then do let me know. You can also manually download the update from links provided in the above post or from main post in this thread.

    I will look into the issue later.

  • Inventor70
    30th Oct 2022 Member 0 Permalink

    @Cracker1000 (View Post)

     avast is the worst thing ever

  • IEATDIRT
    30th Oct 2022 Member 0 Permalink

    @Cracker1000 (View Post)

     Could this potentially solve the URS also not working on MacOS? though I doubt it would be able to get an install for it, unless it  grabs the source code and compiles it or something.