Jacob1's Mod

  • FeynmanLogomaker
    14th Mar 2013 Member 0 Permalink

    The element BALL would probably be a lot better if you gave it exponential acceleration...

    Or any acceleration, for that matter.

  • SebasSmits
    14th Mar 2013 Member 1 Permalink

    wouw Jakob, impressive

  • jacob1
    19th Mar 2013 Developer 0 Permalink
    Version 22.0 Released!

    Version 22.0 3/18/13
    Fix some remaining memory leaks tpt had. Update PSTN and CRAY to the latest changes (PSTN's ctype sets stopper elememt, FRME tmp 1 is non sticky). tpt++ changes to ACEL, DCEL, and NEUTPASS changes too. tpt++ sim.partPosition and sim.partID lua api methods. More constants for mod version info. Fix large comments not being drawn at all. motd swaps between mine and real every time it is shown. remove bounds check in all elements since it isn't needed.

    My favorite part is the fix to the comments, they scroll smoothly now without any holes at the edges. I browse and look at comments a lot and that got annoying. There isn't much else. This changes the behavior of PSTN a little, so some things could be broken but I would hope not, and also it just represents what the official version will do anyway. If there is a broken save you think shouldn't be broken, reporting it now could get it fixed in time if it turns out to be a glitch (which it probably won't be)

    legacy version, for older computers

    @FeynmanLogomaker (View Post)
    BALL has a small acceleration due to gravity, it's velocity is increased every frame. It hits it's terminal velocity fast I guess.
  • The-Fall
    19th Mar 2013 Member 1 Permalink

    Thank you!

  • lapuminator
    21st Mar 2013 Member 1 Permalink

    TOP KNOCH WORK!!! Please keep it up Jacob1. This mod should be a staple for TPT.

  • jacob1
    24th Mar 2013 Developer 0 Permalink
    I barely have time to work on even the real tpt++, and there's a lot that I want to add to tpt++ just like I would be adding to my mod. So, even though I haven't even started it, i'm pushing back the c++ version of my mod until further notice. I'm not even going to pretend i'm going to start it soon. If I do start it, it won't be until the summer break (which starts in may for me), and I don't know when / if it will be out, or if I will just end up adding things to the real tpt.

    I'm still going to keep this mod up to date, but i'm probably not really going to add new features, and I haven't for a while anyway. Just bug fixes, and adding in any new things from the latest tpt. You've probably noticed that already, I can't remember the last real feature I added to this ...

    So you can still use this (even as a total tpt replacement which it works fine as), just don't expect new features except what's added to the real tpt.
  • Amphealy
    24th Mar 2013 Member 0 Permalink

    My factory save breaks in your mod. It gets to the second box and a piece of the verticle PSTN(the purple part) just appears to vanish at the place where it joins to the normal PSTN preventing it from retracting. There's no PSCN CRAY anywhere near it.

  • jacob2
    24th Mar 2013 Member 0 Permalink
    @Amphealy (View Post)
    This means it won't work in the latest tpt either once its out. Ill look into it, and see if its something I should change, or if its a problem you will need to fix in your save. I tested your save a lot when making the changes, but I haven't in a while.
  • Amphealy
    24th Mar 2013 Member 0 Permalink

    Oh well, no big deal, was going to make a new one somewhere along the way anyway. However, it does seem like really odd behavior. The piston literally gets broken into 2 pieces. It doesn't look like anything that would be useful.

  • jacob1
    25th Mar 2013 Developer 0 Permalink
    @Amphealy (View Post)
    ok, I have found the bug, it was also happening in the real tpt too so I fixed it in both. It was something where CRAY would delete particle id 0, which could be anywhere on the screen, it just happened that particle 0 was that piston.