Another cool thing I noticed is the Gravity mapping updates every frame so it looks a lot smoother now. However, the fancy lensing effect only works with the gravity tools when you move them around the screen.
@therocketeer(View Post) That's because the FFT gravity solver is enabled (which was disabled in TPT because of a Windows XP crash) The tools are a lot stronger when you make lines with them
@an0nym0us(View Post) @tudoreleuu(View Post) The deco editor still needs to be fixed a little, you can't even see what color you are drawing, and it's confusing what those ADD/SUB/MUL/DIV buttons do. When those are fixed, maybe that will be added.
@apollo1997(View Post) I have the same problem too. They aren't deleted, and I can still see them in stamps.def, so once it's fixed, they will all be back.
@Simon(View Post) Wasn't the crash fixed a while ago? I have it enabled in my mod, but it probably still crashes because I don't compile with the makefile that has the fix.
New snapshot: Fixes some issues with Lua. Adds a way of stopping long-running Lua scripts, updates from 82.0 (Such as PPIP) and crash fixes for stamps issue
Ammbient heat rises on no grav mode and radial grav mode. Amb. Heat should not move in no gravity mode, and should spread from the center of gravity in radial mode.