Protons

  • PacBrad
    15th Jun 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • LiquidCaesium
    15th Jun 2012 Member 0 Permalink

    Posting picture is simple HTML, but do not embed too large pictures or do so called "Imageposting".

  • boxmein
    15th Jun 2012 Former Staff 0 Permalink
    @PacBrad (View Post)
    First, get an image's direct link (one that takes you directly to the image) here:
    image

    Then, copy / paste this tag:
    <img src="Image direct link" />
    If image is wider than 692, then add width="100%" like so:
    <img src="Image direct link" width="100%" />
    You can also add the width and height in pixels or percent, percentage makes it re-size according to the box surrounding it.
    Some optional tags are:
    alt="This is an image. Sorry, but you can't see it."
    (Makes a text appear until the image is loaded, if it can be loaded)
    title="Haha, you put your mouse on me!"
    (Makes a text appear under your cursor when you stop the cursor on the image)
    (There are more, but they aren't necessary)
  • nmd
    14th Oct 2012 Member 0 Permalink

    I am going to bring this topic back. I really wanted this proton Idea to be implimeneted into the game. It had lots of positive feedback, and it seemed like a bright Idea. also, in the words of Catelite herself:

     

    Catelite:

    It's not really bad repeatedly suggesting things like this. If the idea floats around for long enough, someone who's proficient with the code end of the game might pick it up and run with it.

     

  • boxmein
    14th Oct 2012 Former Staff 0 Permalink
    @nmd (View Post)
    Fairly enough. This could be considered a bump though...
    Whenever I get around to TPT++ing, I could try it out.
    And by could I mean maybe.
    And by maybe I mean when I have time.
  • nmd
    14th Oct 2012 Member 0 Permalink

    @boxmein (View Post)

    thanks boxmein :D

    even if it is only when you have time

     

    jacob1 also said he was going to code this...

  • jacob1
    14th Oct 2012 Developer 0 Permalink
    @nmd (View Post)
    Yes, eventually...

    I want to fix tpt++ bugs first, and then start on some features of my mod, but after that, I will do this.
  • sandstorm
    14th Oct 2012 Member 0 Permalink

    you should make it remove spark or make the metal it hits immune to spark for a period of time, assuming that sparks are electrons.

  • nmd
    15th Oct 2012 Member 0 Permalink

    @sandstorm (View Post)

    um, no, cause im guessing its gonna be pretty hard to code, and defeats the whole 'protons can move though substances therefore can send signals across the screen' idea.

     

    EDIT: er, maybe it won't be that hard to code... I was just thinking too fast :/

     

    @jacob1 (View Post)

    thanks again!

     

  • jacob1
    15th Oct 2012 Developer 0 Permalink
    @sandstorm (View Post)
    Oh, good idea. That would work, just like those saves with unsparkable metal. I could just set the life to 10/20 or something, remove the spark, and then it would temporarily remove the spark.

    Edit: @nmd: do you not want that? That it removes sparks of what it passes through?

    Edit2: your post was posted at 0:00:01