TPT Snapshots / Betas

  • jacob1
    15th Oct 2015 Developer 0 Permalink
    @jBot-42 (View Post)
    Oops, i'll fix that later ... thanks for reporting it.

    If your star uses fusion, @jacksonmj nerfed fusion a bit. I thought about undoing it but i'm not sure. It has been a really long time anyway.

    Edit: Red PHOT is probably just a side effect of the fusion changes, i'm not sure.
    Edited once by jacob1. Last: 15th Oct 2015
  • 12Me21
    15th Oct 2015 Member 0 Permalink

    I think wood is supposed to create WTRV when burning

  • jBot-42
    16th Oct 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacksonmj
    16th Oct 2015 Developer 0 Permalink

    @jBot-42 (View Post)

    Can you link to any example saves showing problems with the EHOLE change?

     

    @12Me21 (View Post)

    SMKE yes, WTRV no.

     

    @jBot-42 (View Post)

    Do you have any alternative suggestions about how to fix the problem demonstrated by http://tpt.io/~1683916 ?

  • jBot-42
    16th Oct 2015 Banned 1 Permalink
    This post is hidden because the user is banned
    Edited 2 times by jBot-42. Last: 19th Oct 2015
  • jacob1
    16th Oct 2015 Developer 0 Permalink
    @jBot-42 (View Post)
    That save works just fine. Maybe I could clarify the message, but what it really prevents is fast particles moving through closed EHOLE. Like you have AIR -> EHOLE -> AIR and the particles just go right through it. In that save, it is stuck in the EHOLE the entire time so nothing changes.



    Can someone on OS X (maybe jBot-42 again) test fullscreen? I don't know why but it isn't working in my test VM. It just gives a black screen and I have to shut it down since I don't know how to get out of that. To use fullscreen type tpt.setwindowsize(1,1) in the console.

    I've also fixed all the mac stuff and renamed the zip file to contain Powder Snapshot.app.
  • jBot-42
    17th Oct 2015 Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by jBot-42. Last: 17th Oct 2015
  • jacob1
    17th Oct 2015 Developer 0 Permalink
    @jBot-42 (View Post)
    Ok. Good to know how I can get myself out of it later then, and that it isn't just me.

    I have no idea why fullscreen wouldn't work, it doesn't make any sense. I'm using the exact same compiler that I use on my computer.
  • jBot-42
    17th Oct 2015 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    19th Oct 2015 Developer 0 Permalink
    New snapshot #11
    .tmp2 shows in the HUD for elements which use it
    OS X: Rename "Powder.app" to "Powder Snapshot.app" for new downloads

    Also apparently OS X is using SDL 1.2.14, which is why fullscreen doesn't work. I will fix that maybe tomorrow and release snapshot 12 for mac (maybe once I update my scripts some more). Also I fixed up my scripts to use the proper naming of MACOSX for some files, so hopefully the updating issues are fixed.
    Edited once by jacob1. Last: 19th Oct 2015