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  • netherpro
    24th July Member 0 Permalink

    @jacob1 (View Post)

     A problem is that solid particles disappears out of no reason in some saves like id:2890796(whol disappears right after you unpause) id:3183070(rsss in the process),this incident happens mostly when large amounts of particles generate.I believe it is a bug since id:2890796 works well last time it was viewed but now it malfunctions.

     

     

    Update:oh nvm it just happens when you type in console tpt.el.fire.enabled=0,so it is not a bug,but how could inflammable solids dissappear when fire is banned?

    Edited once by netherpro. Last: 24th July
  • jacob1
    24th July Developer 0 Permalink
    @netherpro (View Post)
    The code tells things to turn into FIRE, if FIRE is disabled then the fallback is to delete it.
  • netherpro
    24th July Member 0 Permalink

    @jacob1 (View Post)

     Yeah but whol and rsss are not flammable,so kind of weird I thought.Thanks Jacob!

    Edited once by netherpro. Last: 24th July
  • amrrouk15
    28th July Member 0 Permalink
  • LogikMacherDE
    7th August Member 0 Permalink

    dawm soon version 100 when will it come bc im exited for it and i still have a copy of tpt from 2010 with ver 26 lol

    will there be anything new or important to note (like also if it affects logic subframe and stuff) 

  • Jay0
    26th September Banned 0 Permalink
    This post is hidden because the user is banned
    Edited once by Jay0. Last: 26th September
  • GigaCars
    21st October Member 0 Permalink

    got bored and decided to wonder if i can turn DMG into a thruster type, then found this weird glitch

    https://powdertoy.co.uk/Browse/View.html?ID=3295564

     

    why are both outputting pressure even when the other is off when close by

    i tried it with CRMC too, the glitch still applies UNLESS the one outputting isn't a pressure blocker, then it behaves like it should(i think)

     

    the range of this pressure thing looks like 7 pressure cubes in case anyone wants to try this glitch

  • jansuki
    22nd October Member 0 Permalink

    also clear sparks should clear wireworld wire states back to 0. (also i made a plane using the thing gigacars found out about)

    Edited once by jansuki. Last: 22nd October