Cracker's Mod

  • tutut125
    12th Nov 2010 Member 0 Permalink
    PILOJO IS RIGHT HEED MY WORDS THEIR IS A HIDDEN MENU (SORRY FOR ALL CAPS KEYBOARD IS NOT WORIKING RIGHT)
  • rodentsnipe
    12th Nov 2010 Member 0 Permalink
    Pilojo is right. there is a hidden menu cos it popped up whilst i was playing. but hes wrong about how to open it. its not right ctrl and right alt. there is a way but im trying to figure it out.
  • Amaria-Industry
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    Wow, guys, way to go. You are the best at keeping secrets. (I'm assuming someone told someone and they couldn't keep their mouths shut.)

    Admittedly, though, if anybody checked the source it'd be pretty obvious, but most people don't know how to code.


    EDIT: A dialog to set temperature on all particles in a the brush's radius would be nice.
    To be honest, we could use a 'set' pseudo-element that sets the important properties for whatever element it's on. For example, on a fan it might be direction (in degrees) and power, whereas for WIFI it'd be just the channel.
    To make this easier to implement it could pop up a list box if there's more than one property, then go to the dialog to set that property.
    Presumably it would work for all particles of the same type in the brush area, so the center particle would be most important (to determine which particles will be affected).
  • Amaria-Industry
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    I'm full of good ideas, I know. :V
    Shame I never have the time to do these things myself.


    Also, ⇧g should probably go backwards in grid mode. (E.g. 'g' = grid 1 â†' grid 2 â†' ...; 'G' = grid 2 â†' grid 1 â†' no grid â†' grid 8 â†' ...)
  • Amaria-Industry
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    Additionally, we should probably be able to just set CLNE and all its variants by drawing a particle on it; quite frankly, the current way of deciding is incredibly annoying for those of us who are working on something which requires precision (or redoing something already made). Not that it needs to be removed--we just need an alternative. Hopefully this'd work regardless of whether it'd already been set.

    EDIT:
    * A powdered form of ISOZ would be nice.
    * ISZS actually turns into LAVA when it reacts. It also gets colder as it reacts...which means you end up with LAVA of about -133.5°C. I don't know if this is intended behavior or not, but I personally find it hilarious.
    * It also hardens back into ISZS. Infinite energy!
    * LAVA doesn't seem to be cooled by FRZZ...so much for predictable infinite energy.
    * AMTR 'eats' PRTI and PRTO (the portals).
    * AMTR 'eats' BHOL. (!)
    * BMTL doesn't seem to buckle under negative pressure, nor does COAL. GLAS does, though.
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    Carpaccio
    what do you mean it turns into lava? it shouldn't...
    and it should get warmer...

    i can fix the antimatter eating thing, and BMTL was never meant to break from negative pressure, GLAS does because it breaks from pressure CHANGE, not a specific number, GLAS could live in 255 pressure just fine if you bring it there slow enough.

    i will make drawing on clone set the ctype and do the grid change as well.
    edit: antimatter doesn't eat BHOL, youre crazy.
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