Official Game Feedback

  • jacob1
    2nd Jul 2012 Developer 0 Permalink
    @Raphi (View Post)
    I know, a better option would be to set a flag when clone is created to allow it to clone LIGH in the same way it's drawn, or to do it the way I did for my mod. Either do one of those, or just tell everyone to fix their saves and replace the LIGH with something else. They could use GOL instead for a heater.
  • Raphi
    3rd Jul 2012 Member 0 Permalink

    @jacob1 (View Post)

     

    Why so complicated...

    If CLNE(LIGH) has tmp 0, it makes LIGH as it is now in the current official version.

    If tmp of CLNE(LIGH) is 1, it works as it is now and creates that mega-flashes.

    If you set the ctype of the CLNE per hand by drawing with LIGH over it or a LIGH collides the first time with a CLNE(), it would get CLNE(LIGH) with tmp 1. All current saves are NOT affected because they have CLNE with tmp 0.

     

    I think this is possible, because if molten salt for example gets on a CLNE(), it clones not just LAVA, but LAVA(SALT) = molten salt.
    With LIGH it would be similar.

     

  • tomastarkie
    3rd Jul 2012 Member 0 Permalink

    @Raphi (View Post)

    it already clones molten salt and ETC.

  • jacob1
    3rd Jul 2012 Developer 0 Permalink
    @Raphi (View Post)
    Oh, that would work better. I was thinking that tmp was already used by what you said, and it is, but only if it's cloning GOL or LAVA. Another setting should be added for cloning LIGH. Unfortunately, the next version was already released, breaking those saves.

    Edit: Simon said "jacob1, I'd consider the current old CLNE+LIGH behaviour a bug/incorrect", so I guess it won't be fixed
  • The-Fall
    4th Jul 2012 Member 0 Permalink

    Clone doesnt rembmer Ctypes as promised...

  • jacksonmj
    4th Jul 2012 Developer 0 Permalink
    @The-Fall (View Post)
    Works fine for me. What type of lava are you trying to clone? (It only works for elements which actually melt into lava)
  • boxmein
    4th Jul 2012 Former Staff 0 Permalink
    @The-Fall (View Post)
    Clone doesn't keep ctypes. With some arcane magic though it works with various lavas.
  • asdf123
    4th Jul 2012 Member 0 Permalink

    watsnew?

  • jacob1
    4th Jul 2012 Developer 1 Permalink
    @asdf123 (View Post)
    It looks like the download page is now being updated with info for new versions, so:
    Version 81.1

    Fixed - C5 neighbouring cold insulators no longer explodes
    Fixed - Fixed issue where clicking on a stack of save signs will cause an unstoppable torrent of save open windows
    Changed - Prevent acid from eating broken glass
    Fixed - Stickman should no longer be able to walk on the bottom of the screen
    Fixed - VOID and BHOL should eat stickman
    Changed - Reduced rate of lighting creation by CLNE
    Added - INST can now be sparked directly using the brush
    Added - Lightning should now be affected by gravity fields
    Fixed - Remove crash when sparking INST

  • limelier
    4th Jul 2012 Member 0 Permalink

    I've been missing for a bit, what's with the new layout?

Locked by jacob1: Too long to read through and update