Confirmed. 'Nothing' display doesn't just display pixels now, it displays the low-detail fire effects. Please fix this; it's considerably less useful now.
So, how long has this thread been around now? (Not including the time when it was limited to IRC.) Maybe a week? That's a pretty damn fast ascension to dev-dom. Congradulations, cracker.
Do we still get separate updates to your mod, or will it all be merged with every update (and thus slower)?
EDIT: Bug. BCLN doesn't save what it was supposed to be generating, so if you reload and a fire BCLN was next to smoke, it might generate smoke instead of fire. Kind of a pain. Also, perhaps instead of having CNCT + WATR = PSTE, we could have a new cement (CMNT?) element for that purpose. Perhaps we could also get a GLUE element to hold particles in place, like in Burning Sand.
EDIT 2: FILT's color isn't shown in nothing mode. I'm not sure if this is intentional or not, because of how it could be harder to recognize otherwise.
EDIT 3: INST is a little messed up: LoadSaveBlock(66537); Also, care to clear up how DEUT, ISOZ, ISZS, and XEON are supposedly radioactive? ISZS emits photons, but doesn't respond to neutrons. XEON seems useful in a reactor, but I can't think of any uses for the rest (except maybe DEUT, but I'm drawing blanks on that one at the moment).