Cracker's Mod

  • lolzy
    12th Nov 2010 Former Staff 0 Permalink
    No. 50% pass through and the others reflect.
  • Merbo
    12th Nov 2010 Member 0 Permalink
    didnt someone post a HUGE guide to photons that most people were linked to?
  • lolzy
    12th Nov 2010 Former Staff 0 Permalink
    Yea.
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    Finalflash50:
    Bug: Nothing display isn't nothing no more.

    Confirmed. 'Nothing' display doesn't just display pixels now, it displays the low-detail fire effects. Please fix this; it's considerably less useful now.
  • Catelite
    12th Nov 2010 Former Staff 0 Permalink
    Carpaccio
    It's been fixed since they're working on merging stuff into official, but the box.net executable here hasn't been updated yet.
  • Pilihp64
    12th Nov 2010 Developer 0 Permalink
    updating latest right now.
    LOVE/LOLZ are hidden, no more cracker menu, particle count is instant, some other small changes.
  • Carpaccio
    12th Nov 2010 Member 0 Permalink
    So, how long has this thread been around now? (Not including the time when it was limited to IRC.) Maybe a week?
    That's a pretty damn fast ascension to dev-dom. Congradulations, cracker.

    Do we still get separate updates to your mod, or will it all be merged with every update (and thus slower)?

    EDIT: Bug. BCLN doesn't save what it was supposed to be generating, so if you reload and a fire BCLN was next to smoke, it might generate smoke instead of fire. Kind of a pain.
    Also, perhaps instead of having CNCT + WATR = PSTE, we could have a new cement (CMNT?) element for that purpose. Perhaps we could also get a GLUE element to hold particles in place, like in Burning Sand.

    EDIT 2: FILT's color isn't shown in nothing mode. I'm not sure if this is intentional or not, because of how it could be harder to recognize otherwise.

    EDIT 3: INST is a little messed up:
    LoadSaveBlock(66537);
    Also, care to clear up how DEUT, ISOZ, ISZS, and XEON are supposedly radioactive? ISZS emits photons, but doesn't respond to neutrons. XEON seems useful in a reactor, but I can't think of any uses for the rest (except maybe DEUT, but I'm drawing blanks on that one at the moment).
  • Finalflash50
    12th Nov 2010 Banned 0 Permalink
    This post is hidden because the user is banned
  • Xenocide
    12th Nov 2010 Former Staff 0 Permalink
    Finalflash50
    You need GoL implementation :P
Locked by cracker64: oldd