@4e616d65(View Post) Well I'm not sure why that would happen, it would be easier if I could see what it looks like before it was corrupted. It should be simple to fix those things, just log in again and press 'd'
I'm not sure what you mean with the arrow "that should be fixed, too"
Version 37.0 9/30/17 Fix issue where cursor type (wall/brush) wouldn't update when switching between left/right click. Fix elem.allocate being able to delete lua keywords and overwrite strings. Update to TPT 92.5. Now uses luajit, which gives a 10-40% speed boost when running lua scripts.
It looks like there were a few bugs posted in this thread I forgot to fix, I'll look into those. The best way is to report it in the in-game bug reporter too (but posting it in both is better)
@4e616d65(View Post) Yes, I updated it 1-2 hours ago, then I had to leave. Thread is updated now :). It also took a long time from after I pushed the 37.0 commit before I compiled it, I had to update the build server to support luajit
@4e616d65(View Post) I've seen the glitchy save browser pictures before. Can you give me the exact steps to reproduce them? Otherwise I might not be able to do anything about it.
-nan / inf temperature via console is something I may fix, but it's not as big of a deal as being able to create those things legitimately via element reactions.
Can someone with a mac test snapshot 101? Apparently both this mod and the snapshots don't work on macs. If the fix I made to the snapshots work, I will release an update to this fixing the mac version.
For now, I rolled back the mac version to 36.4. If you update from an older version you will still get the broken 37.0 though (I don't have backups of older update files)