Powder Sim

  • me4502
    10th Oct 2011 Member 0 Permalink
    @pilojo (View Post)

    im on 64bit windows, but got no 64 bit libraries
  • Made2Shred
    10th Oct 2011 Member 0 Permalink
    has anyone compiled 32bit libraries for linux?
  • me4502
    10th Oct 2011 Member 0 Permalink
  • randalserrano
    10th Oct 2011 Member 0 Permalink
    Lin32 version is about to be released for those that want it in that OS.
  • me4502
    10th Oct 2011 Member 0 Permalink
  • limelier
    10th Oct 2011 Member 0 Permalink

    pilojo:

    Seriously? Windows32 and Linux64? Most linux users use 32bit and most windows users use 64bit... Anyways... Pretty good.


    I think I use W32. Not sure how to view it.
  • cctvdude99
    10th Oct 2011 Member 0 Permalink
    @tudoreleuu (View Post)
    I thought most were 32 anyway, but meh, idc.
    According to Wikipedia, 32-bit was really only replaced in standard PCs in 2003. Before that it was supercomputers only for 64.
  • me4502
    10th Oct 2011 Member 0 Permalink
    @cctvdude99 (View Post)
    Tpt isn't even win64

    I don't think this needs win64
  • matt313212
    10th Oct 2011 Member 0 Permalink
    it would be realy cool if powder toy had moving parts it would be good for engine makers it would be an awsome project but i wouldn't have a clue wat to do
  • Candunc
    10th Oct 2011 Member 0 Permalink
    @matt313212 (View Post)
    IT WOULD BE SO VRY GR8 IF THAT WAS ADDED!!!one!11!!eleven1!!

    I remember people talking about that, when I was on. As far as I know, you still would need to reprogram powder Toy to support that...

    Edit: Your username seems familiar...

    Edit 2: I might do a Mac OS X compile for it. When I get back to it...

    PS: I'm sorry if I made fun of you, but when I was on there where too many newbies so we made fun of them, and explained it too them. I think...