Stamps as plaintext

  • boxmein
    23rd Jun 2011 Former Staff 0 Permalink
    I will. IF I find out the stamp's secret formula.
    All I got is this:
    http://pastie.org/2116436
    I saw that the code uses the save function to create stamps. That's local saving for ya!
    Now all you, please help me crack dat saving thing. I gave you code to crack!
    Edited by boxmein, 2011-06-24 17:05:28
  • MasterMind555
    23rd Jun 2011 Member 0 Permalink
    @boxmein (View Post)
    Crack da Code
  • boxmein
    23rd Jun 2011 Former Staff 0 Permalink
    I try. Now I gave you a try.
    Please help?
    Edited by boxmein, 2011-06-25 13:26:44
  • Klotzstein
    23rd Jun 2011 Member 0 Permalink
    Does suggestions works too? I think i might have few ideas on how it could work
  • cctvdude99
    23rd Jun 2011 Member 0 Permalink
    @boxmein
    Hm... Will try modifying some of my .stm/cps files and seeing what happens.
  • TheWiseEyes
    23rd Jun 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • Thimo
    23rd Jun 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • me4502
    23rd Jun 2011 Member 0 Permalink
    ?'s usually mean an undisplayable character...
  • Neospector
    23rd Jun 2011 Member 0 Permalink

    Thimo:

    WTF?
    234u23j2jnrij2n329nu2iur322bBALLSi23432u4u3232penus38428u34hu32ju9rhu32^^$#$$$##$tr43%$3543v$#%$#??

    ...the f***?
  • JoJoBond
    23rd Jun 2011 Member 0 Permalink
    Format is:
    1. Magic number (3 Bytes):
      'PSv'
    2. Saved settings (1 Byte):
      Bit 0: Legacy mode
      Bit 1: Pause mode
      Bit 2-3: Gravity mode
      Bit 4-6: Air mode
      Bit 7: Newtonian gravity mode
    3. Game version (1 Byte)
    4. Cell size (1 Byte)
    5. Width, in cells (1 Bytes)
    6. Heigth, in cells (1 Bytes)
    7. Unzipped size of the save data (4 Bytes)
    8. Save data, zipped with bzip2:

    1. All walls (1 Byte each)
    2. For FANs: X speed (1 Byte each)
    3. For FANs: Y speed (1 Byte each)
    4. All particles, types (1 Byte each)
    5. Particles X speed (1 Byte each)
    6. Particles Y speed (1 Byte each)
    7. Particles life (2 Byte each)
    8. Particles tmp (2 Byte each)
    9. Particles deco alpha (1 Byte each)
    10. Particles deco red (1 Byte each)
    11. Particles deco green (1 Byte each)
    12. Particles deco blue (1 Byte each)
    13. Particles temperature (2 Byte each)
    14. Particles ctype, only for CLNE, PCLN, BCLN, SPRK, LAVA & PIPE (1 Byte each)
    15. Number of signs (1 Byte)
      Then for each sign:

    1. X position (2 Bytes)
    2. Y position (2 Bytes)
    3. Text align (1 Byte)
    4. Length of text (1 Byte)
    5. Text (IV Bytes)

    EOF
    Edited by JoJoBond, 2011-06-27 13:03:24
Locked by devast8a: At request of OP