Tried that too. By the way, I'm using powder.sse2 ... Anything got to do with it? Edit: Nevermind, forgot the space. Double edit: Nevermind the nevermind, doesn't work anyway.
Edit- OR you can try this- Right click Shortcut, Properties , Compatibility tab , at settings click "Run in 640 x 480 Screen Resolution" , > Apply and run.
1. Make a shortcut of the exe. 2. open the shortcut's properties 3. Add "scale:2" to the end like [C:\Users\<username>\<location>\powder-sse*.exe scale:2](the space between the path and the attribute is very important!)
Error. Says "The name ' ADRESSHERE\powder-sse2.exe scale:2 ' specified in the target box is not valid. Please check that the path and the file name are correct."
Edit: I still can't get the window bigger, but here, I made a forcefield system around BBQ City. Hope the creator doesn't get mad because I used his city.
LoadSaveBlock(96392);
As you may realise the weak spots of the forcefield are the forcefield generators. But hey, nothing's indestructible. If you REALLY want it indestructible, cover it with a coat of diamond...
if you hold photons down so there is an endless ray of it the forcefeild lets a lil amount in.
and i have an idea to fix this, iv even tested it. if you have 2 rows of aray far away from each other, and have it timed so that the second on starts when the first ones fading it will stop all escapes