GreenFireDragon's TPTMod

  • GreenFireDragon
    3rd May 2014 Member 1 Permalink

    @Protcom (View Post)

    @CeeJayBee (View Post)

     It probably is very difficult but I have 1 more week I have nothing to do so I can try it

     

    @NUCLEAR_FOX (View Post)

    I created Black Powder, it's very explosive, but I don't know what reactions Neptunium should have

  • GreenFireDragon
    5th May 2014 Member 0 Permalink

    Updated to V3.0.4

  • KydonShadow
    5th May 2014 Member 1 Permalink

    @Protcom (View Post)

    We do. Mainly because we are human. Animals in the first are going to be extremely difficult to code, as they have to have what some call 'particle sentience', like a tron. Tron is the only 'smart' particle because it is actively checking for obstacles in front of it. Once it realizes it is in a three-wall area, it immediately turns around, or 'finds' it's way out (Like a blind man 'finding' a way out of a room with just his hands in front of him.

    Then, having coded aimals, you need to make them actively seek other animals they would go after. Or I would prefer to skip that.

     

    The main thing is you want RIDEABLEanimals. The way a stickman moves is already erratic enough. How would it change with the physics of it's mount moving it?

     

    CeeJayBee:

    @Protcom (View Post)
    that. that will never happen.

           ^^^^^^^^^^^^^^^^ thank you

    Edited 2 times by KydonShadow. Last: 5th May 2014
  • bengala
    6th May 2014 Member 0 Permalink

    @GreenFireDragon
    (Cupper): CPER / Category: Electronics / Color: Reddish Orange / Melting Point: 1357 K / Great Conductor of Electricity.

    (Silicon):SLCN / Category: Electronics / Color: Dark Gray /Melting Point: 1687 K / Great Conductor. Can be obtained melting quartz and allowing it to cool. Before this, the SLCN are there! Can Break making BSLN.

    I have more Ideas..

  • GreenFireDragon
    16th May 2014 Member 0 Permalink

    Update to V5.5.5

  • GreenFireDragon
    17th May 2014 Member 0 Permalink

    Update to V5.6.6

  • GreenFireDragon
    18th May 2014 Member 0 Permalink

    Update to V6.0.7

  • Protcom
    18th May 2014 Member 0 Permalink

    @KydonShadow (View Post)

     i think someone should do that in one mod only a mod that contains things like this :D

  • GreenFireDragon
    30th May 2014 Member 0 Permalink

    Update to V6.5.8

     

    @Protcom (View Post)

     I started working on Stickanimal, it will take some time...

  • GreenFireDragon
    14th Jun 2014 Member 0 Permalink

    Finnaly, new update V7.0.10

Locked by LBPHacker: necro