STKM when projecting LIGH is always biased to the right slightly, I don't think if anyone else has noticed this, but when STKM ctype is LIGH, the game doesn't seem to take into account the direction STKM was last controlled in (like with other elements, and just fires the LIGH to the right regardless of which way he is "facing". This happens unless you hold both the down and the left keys at the same time... This is not a big problem, and sorry about the slight off topic. Its just something I have noticed and its sort of linked with this thread.
Well it is linked to my thread. Basically It's how fighters don't seem to do certain things that they should. When I trief lightning on a fighter it did indeed only shoot to the left.
@greymatter(View Post) I fixed this a week or two ago, it might be fixed in the beta. Also really jacksonmj fixed it about a year ago and I copied it .... but I guess the commit was lost in the conversion to c++