Yep, jacob1's mod has moving solids all right, and they are like bouncy things..probably not what comes to our mind when we think of moving solids, but as he said:
jacob1:
Probably the most real ever made so far.
To make sure we move all the required particles at once, we'll need some sort of shapes.
Some definitions to shapes would be a Circle, a Polygon and a Rectangle.
It wouldn't work well with regular particles, because the grid with regular particles would need to interfere with shapes somehow, and they are totally different so how will it work? Making sure a point is inside some area of a Circle or Polygon would be really speed consuming... (And we all know how much you desire that extra 5 FPS on this game)
Did you not go to the save that I linked in the first post? Did you not see how much that a soap-bubble system can do with the right tools? Look at the blimp and the baloons and the car. Look at them. Does TPT have actual moving vehicles? No. Could it? Could it without hyper-extensive modifications to it? If soap bubbles could be manipulated, TPT would be able to have a system like this.
I thought the answer was obvious: no we can't.
How does Dan-Ball do it then?
The powder toy does not the powder game: they dont work the same way.
Due to the way code works in the powder toy, adding moving solids would be absurdly hard or really bad if done.
I dont know what Dan ball did: I haven't been to the powder game in a long time, but however he implimented moving solids it cannot be applied to TPT.
Swordmaster:
Does TPT have actual moving vehicles? No.
Yes.I'm making a city right now with moving cars,lifts,pedastrians etc.A few cities have already been made with moving cars...
(light has been brought into the problem)
It's not hard to implement a thing like that, furthermore, that was made ages before PG had it just the project was abandoned because of the problem boxmein stated - joints don't collide with particles so it's not really rigid body physics. You can see that bubbles and stickmen have joints, so applying that to all particles is really easy but not necessary, to my mind.
It would be great if you stopped saying that it's impossible to make joints because of TPT's code structure or that bubbles are failed moving solids attempt - these both are not true and only show your unawareness in the problem.
It would be a lot more real if they had parabolic acceleration.
Maybe:
-Test if vy is positive or negative
-if positive: vy/2, if negative vy^2, if < 1 negative vy?
It would be incredibly simple.