In order to run TPT fast:
1). You should have a fast processor (don't care how many cores just the speed of a single core remember that TPT is running on a single core)
2). If you are running at 55-65 fps try setting the fps cap higher for more speed
TPT dont care about:
1). How much ram do you have (as @jacob1 (View Post) said) TPT runs on only 2 threads on for something and something and it only uses 50 MB and 100+ MB when its leaking
2). Your GPU (TPT does not use the graphics card)
I dont know if ram speed is a factor. Maybe yes, maybe no?
right click the application and select "run in low-res mode". so it runs in a normal resolution instead of having multiplication per pixel for retina.
*edit: goes from 10 fps to 46 on my side
exnihilodub:
right click the application and select "run in low-res mode". so it runs in a normal resolution instead of having multiplication per pixel for retina.
*edit: goes from 10 fps to 46 on my side
I have a Surface Pro 3, and its screen is very high resolution and such lag has never been an issue on that... and what do you mean multiplication per pixel? Scaling? Scaling should not be causing that much lag.
I thought large screen mode was just 2x nearest neighbor filtering applied after rendering everything else? Nothing I'd consider compute-intensive. In fact resizing is supposed to be hardware accelerated.. Maybe that's the problem, that the software renderer is being used instead?