I think a rich feature that can be added is to make mods installable. In other words allow parts of coding to be added to the main game, such as a new element. In this way we dont have to run different versions of the game to do a paticular task.
The mods would probably collide at some part or another, which wouldn't be very fun. It would require some kind of modding API that would produce entirely dynamic patches that could be applied to the executable. And since some great elements aren't added, I doubt something as big as that will be made soon.
Good idea though
That isn't the best idea. I understand people wanting to get elements added to a game, but all the work for a modder to keep up to date with every release, and all that more work for simon of having to deal with all that more github requests and stuff would be too much. Perhaps a mod page deticated to modders would be a better alternative than this?
This is a great idea though, but I don't think it is realistic.
Im am Currently in grade 12 and take delphi as a subject i dont know much about the programming world. I understand all your views, and thank you guys for not making snotty comments like ive seen on other threads. Would it not be possible to create a library that would have all the "links" to other mod Libraries and then one would just have to add the "link" via lua. Like ive said i do not know much. and Yes there could be mod collisions, but it happens with minecraft and people have kinda learned how to deal with them.