jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1
problems
bugreport
glitch
fix
960847
tptpp
glitches
bugs
tptplusplus
Comments
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and programming is hard :P, especially TPT these days, tpt++ killed all the mods, I think feynman's is the only one, besides a few failed attempts. We also haven't had a new developer since mniip, and he doesn't even do anything anymore <_< (well neither do I)
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PortalPlayer: uh, not sure how much you understand bit operations anyway, I was just saying we use bit operators a lot.
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Atomic10: just check "if reaction ~= 0 and reaction ~= <yourelement> then"
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xD .ya im an awkward person :)
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bokiigogipowder: I probably should have said this earlier, but if you want to assist with TPT in shouldn't be "I love, TPT, I'll help develop it!", it should be "I'm really willing to learn how to program, and writing TPT would be good". It'd take up som amount of your time, and you'd need to have things to contribute. (note, I have not ever assisted development so I have no experience how much time it will take up)
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jacob1: so you're shifting new information into the variable? I assume that means you're shifting left, else you'd be shifting into oblivion...
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jacob1: 1. My look looks like.. well... just click here: id:1746345 .2 WAIT, THERE'S A sim.neighbors FUNCTION?! Oh man! I've GOT to look into that!
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Atomic10: what does your loop to look for other elements look like? Just check if the type isn't 0 or itself? Or if you are using sim.neighbors it will just give you the IDs of all the other particles and you have to check if it's not the same as itself.
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PortalPlayer: bitshifts are used to cram a ton of information in a single variable. Like the safe format is really small and efficient, also pmap, one of the most common variables, stores both particle index and particle type in the same spot.
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jacob1: Is there a "variable" or somethin in Lua that represents All Elements. Because I need to find a way so JILL does it's function when it touches any element (Besides itself)