PortalPlayer: lol. Well maybe I should have corrected him, but i'm definitely not going to tell people to join 75.108.75.104 because the address might change at some point, and mc.starcatcher.us will always point to it. PortalPlayer: Yay! Someone else is reasonable and realizes that negative y velocity has to go up.
DoritosTaco: oh by the way, I didn't find anyone that looks like you on the ban list, but still you might have some weird username. The ban list is filled with stolen accounts that joined and spammed for some reason. MrSpudNugget: my mod is in C++, but it's a different codebase than the official version. This is more like the original C version, with added c++. MrSpudNugget: EQVE is just a test element with absolutely no functionality and all the same properties of DUST. It shouldn't exist.
Test comment, plz ignore.
Also, I haxxed 2048 to show (any!) words rather than numbers. Very interesting.
After being dead for a week, I have returned and read all the comments! Uh, not sure if that was a good decision. But, jacob1, jm211 asked for the server IP, so you better reply with the IP and NOT the address! I cannot STAND when people call a server's address (with a domain name) its IP. Ugh. As for negative vy, it should go up. The crucial fact is that y>0 below that point, so say y=100, negative vy will move it to 0, so up. If it were below the origin when y<0, then vy<0 would move down.
another thing, if you go to the search menu (e) and type in EQVE an element appears, what is it?
also, Jacob(1), is your mod programmed in C++ or some other code not used in TPT?
no, but if you use 2 layers of CONV then the DEST will move the top particle and will then be changed in the ctype of the CONV by the second layer
also, is there any command(s) that can stop DEST from destroying CONV?
+jacob2 it shouldn't go upward, but that is the problem! that is what negative vy does!