jacob1
jacob1
190 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • jacob1
    jacob1
    16th Sep 2025
    0x7: I checked and I don't think it was meant to be an insult nor to hurt your feelings. It was just a silly joke about erasing the body v5.
  • 0x7
    0x7
    16th Sep 2025
    The person was: NoenD_io
  • 0x7
    0x7
    16th Sep 2025
    Jacob1: I was in TPTMP and someone called me Body V5, while I was destroying it, they made me feel like I was destroying myself, and that hurt my feelings, so what can I do?
  • jacob1
    jacob1
    7th Sep 2025
    There is also a tpt.all script on script manager that can do it simpler, but I don't know the syntax (although it's pretty simple)
  • jacob1
    jacob1
    7th Sep 2025
    You have to use Lua for that. Something like for i in sim.parts() do if tpt.parts[i].type == elem.DEFAULT_PT_PIPE and tpt.parts[i].ctype == elem.DEFAULT_PT_WATR then tpt.parts[i].ctype = 0 end end
  • 0x7
    0x7
    7th Sep 2025
    jacob1: how do I clear all water in pipe?
  • jacob1
    jacob1
    5th Sep 2025
    0000000: Yeah because TPT sees that as PIPE, not as WATR. The water doesn't actually exist, there's just some data inside the PIPE saying that it should eventually be water, but it isn't.
  • 0x7
    0x7
    5th Sep 2025
    jacob1: when I do "!set type watr none" in console why does it not delete the watr in pipes
  • MR_ANT_TENNA
    MR_ANT_TENNA
    1st Sep 2025
    firwork tmp 1 life 1 instanley goes O7F mode (O7F does not want to exist)
  • jacob1
    jacob1
    31st Aug 2025
    It might be that the scripts hit the particle cap (235008) and don't check for that. When spawning in a new particle, you HAVE to check if it was actually actually spawned before you do things like set the velocity. If not it will throw errors.