jacob1
jacob1
187 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    1st Mar 2020
    The icon is still in there, tell me if you figure out how to print it out lol
  • jacob1
    jacob1
    1st Mar 2020
    it was changed about 1-2 years ago. All the icons were moved into the unicode private use range at 0xE000. I can't figure out how to print it out via the lua console anymore, but it should be possible.
  • Atomic10
    Atomic10
    1st Mar 2020
    I viewed the code for my old Waffle Toy script for the first time in years, and I ran it and noticed that the illuminati symbol (/163 I think) is now a <?> symbol. Was the character indexing changed in the last 4 or 5 years?
  • jacob1
    jacob1
    21st Feb 2020
    That was version 83.7
  • jacob1
    jacob1
    21st Feb 2020
    The FAQ hasn't been updated in like 7 years LOL, I forget it exists usually. It was rewritten into c++ over 7 years ago. It's done now.
  • Security-Drone
    Security-Drone
    20th Feb 2020
    Did TPT get re-written into C++ entirely in the end, it says it's being re-written into C++ still on the FAQ :p Also long time no see
  • jacob1
    jacob1
    14th Feb 2020
    Unlikely I will do that, it could add unnecessary lag to the heat simulation. But maybe ...
  • Atomic10
    Atomic10
    14th Feb 2020
    Add heat transfter across edges on loop mode.
  • jacob1
    jacob1
    1st Feb 2020
    Because walls act on 4x4 pixel grids. The air map is tied to the wall map. It would also be very laggy to make the air simulation 2x2 or 1x1.
  • flubber5
    flubber5
    31st Jan 2020
    why is it that pressure is quantified in 4x4 pixels?