jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
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Comments
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Hi, I wanted to express how awesome TPT is. For the past 5 years it's been one of my few creative outlets. Not knowing about the element wiki page, I spent a good 50 hours toying around with it during school just to figure out how each element works (my teachers didn't think it was a game and let it slide). Since then it's been an on and off hobby. And all without advertisements! It's a beautiful platform that I take pride in. Love you @jacob1
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sure but they will be ignored most likely.
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can i post element ideas?
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I somehow missed your comment. I pay $20/month for the vps that it runs on. I'm looking to downgrade this soon though, because I spent a huge amount of money on a powerful dedicated server, and I'm going to move almost everything there at some point soon. The minecraft server is the only reason I use a $20/month vps and not a $5/month one.
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How expensive is it to keep the TPTMP server up? (You use starcatcher.us, right?)
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You could use TSNS + FILT + HSWC to copy heat values from one place to another. Probably not what you want though :P. HEAC is pretty good for moving heat too. Neither of these elements respect the laws of thermodynamics.
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Wall might be best because it should be transparent to e.g. wtrv. Also not sure if I've suggested this before, but a sort of "thermal pipe" that conducts heat to/from its contents would be great for heating and cooling.
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I think that sounds like a cool idea. Would probably be an element, is easy to do that. (the element itself would block some velocity though, which is a slight issue)
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What do you think of a "turbine" wall/element: sparks nearby conductors while there is air velocity through it?
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SPRK / sparkable elements do a single search for INSL at a point halfway between it and the element that's going to be sparked. In some cases, it's not very clear where the "halfway" point is. Is it the point on the left or the point on the right? One will get arbitrarily picked due to rounding. That causes it to work differently at different angles.