hi when you see this comment can you see if can get this to front ( good idea i think) id: 970879
in other news, 66 days and 4 hours until Christmas!
Also, the next update (84.0 probably) will include at least 2 new elements. DMG (some kind of force explosive), and TSNS (temperature sensor). Maybe more, Simon wants a detection menu (and already made it)
yes, once you load that, it will save the code in "newluacode.txt", but it never deletes it, so it just stays. I don't think any other lua code has ever been included in a save (except for one script backup I have). I really like that save though, it's relaxing. The snowflakes fall slowly, there's no movement, you don't have to worry about drawing things because you can't, you can even imagine christmas music in the background...
I just looked at your lua code and i couldn't figure out why it said snowflake everywhere until i looked at your merry christmas save.
you can't. (unless you modify the source). I don't know why I put it there, I just felt like adding it
How do you do the red link?
GRAV isn't supposed to move unless you move it yourself with some velocity. The other one isn't a bug, it starts out as the option the save creator picked, because it might be needed for the save. It then remembers yours and shows it in options, so it goes back to it when you hit clear. I guess this is harder for people who use SOLID, but it shouldn't be too hard.
Grav does not move until pressed, and when using solid/void on a given map, it stays the same in options when map is reloaded, but reverts to the original state of the map, ie, if you put solid in a void edge map, and reload, the option says it is solid, when it is really void
the first one used [REDACTED] to work. The sign now just doesn't include a save id. Click it with the sign tool to see