jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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actually, I forgot, yes that will happen. It changes something in the format so that normal tpt thinks it can't open it, only when you select to save as my mod version. (tpt uses OPS1 as the first 4 bytes and checks that it says OPS, my mod does OPJ1, which is not equal to OPS, so it won't open in tpt)
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aww...so it won't go "Error: cannot open"? aww...but then I can't go "BWAAHAHAAA! YOU CAN'T OPEN IT!" in the description. :( (total sarcasm)
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What dmnd and random elements.
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(I wouldn't recommend that though)
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You might be able to save it privately, then go to the website and hit publish though, if you don't mind the diamond and it turning into some random element later.
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And yes, I fixed the PIPE saving bug (but then another PIPE bug appreared, I will fix that too)
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cyberdragon442: yes, it will just turn into diamond, and as tpt gets new elements, it may turn into those new ones (like BALL to DMG and ANIM to TSNS). It will not let you publish a save made with mod elelents, but you can save them privately (you may have to change SAVE to save as my mod version.)
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Nope, you have to save compatible with jacob1's mod and people with the mod can only see it. pipe doesnt get saved with regular version either but i think jacob1 is fixing that one.
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What happens if I add a mod element to an existing save? Will I still be able to open it in the normal version?
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That's why I have like fourteen differnt powder toy files. just incase.