jacob1
jacob1
184 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • FeynmanTechnologies
    FeynmanTechnologies
    27th Oct 2012
    What menu are DMG and TSTS in?
  • cj646464
    cj646464
    27th Oct 2012
    Wow, jacob1. That's funny. accordong to the times we posted, we were typing at the same time. This program should really get a private chat room or something so that you can talk within saves and such.
  • cj646464
    cj646464
    27th Oct 2012
    It's in the mod. Dmg and temperature sensor. I was never informed of any new lifeforms.
  • jacob1
    jacob1
    27th Oct 2012
    DMG and TSTS are the ones that will be in tpt++ soon, so it's ok to start making things with them if you want (but if you save, then no one will understand what you did when it turns into DMND). i don't think any new GOL is going to be added, we already have a lot. But if there is any more specific rulesets you want, I guess they could be added easily.
  • FeynmanTechnologies
    FeynmanTechnologies
    27th Oct 2012
    Which elements are the ones that will be added soon? And will we be getting any more GoL soon? It' one of my favourite features.
  • jacob1
    jacob1
    27th Oct 2012
    comments get long so fast... That's one reason I don't like how tpt's comment area is so much narrower.
  • jacob1
    jacob1
    27th Oct 2012
    also, if you want to save things with it, it's 100% compatible and openable by others, if you have problems, tell me. I'm not sure I like how I do all of that, there is a saving option, that saves as my mod version by default, but I have it set as release version for myself. (I don't save things with my mod's elements). There is a warning and stuff, which I may just remove and change how it works. And you can always use both my mod and tpt++ if you need. I already merged in future elements to the current release, they will open from saves and are already savable for when it's out.
  • jacob1
    jacob1
    27th Oct 2012
    cyberdragon442: I don't understand your HEAT/COOL thing, I couldn't reproduce anything. I don't normally unpublish bad saves either, unless it's tons of spam saves by one person. FeymanTechnologies: good! I like it a lot better too, and it's what I use. The problems I had with mods when I first tried them was that the elements were ok (not great), but couldn't be opened by others, and they got out of date. I add features to my mod though, and keep my mod up to date (although it may lag a few days behind, but I try to merge things before the official release now). The exception is tpt++, I can't just merge that in... I have to rewrite it. I'm fixing actual tpt++ bugs for Simon, as you see here, so I haven't started that yet.
  • FeynmanTechnologies
    FeynmanTechnologies
    27th Oct 2012
    Heya Jacob! I' posting this from your mod; I like it much more than the actual TPT! (That' a firstt for a mod.)
  • cyberdragon442
    cyberdragon442
    27th Oct 2012
    Notice the spam around here. Destroy it.