jacob1
jacob1
189 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
jacob1 problems bugreport glitch fix 960847 tptpp glitches bugs tptplusplus

Comments

  • dom2mom
    dom2mom
    14th Nov 2012
    wait... was it intentional that only a regular block of gravity wall (not hollow, just one click) si the onyl thign that blocks gravity? Because that works. I think that you should be able to surround something with gravity wall, and still have it work.
  • dom2mom
    dom2mom
    14th Nov 2012
    Just checked wiki, boxes of gravity wall should stop newt gravity from having an effect inside the box.
  • dom2mom
    dom2mom
    14th Nov 2012
    @jacob1, yeah the mac version will randomly crash, and you have to restart, which is extreamly annoying when trying to make complicated saves. Also, thanks for clarifing that tpt++ is just the official version in c++ (I know some javascript, so I know what your talking about) And yeah, I tried to get your mod, and saw that the mac version was waaaaaaaay back. Stupid macs XD. Also, and I'm assuming that this is what gravity wall does, gravity wall dosn't block gravity. For example, if I make a hollow block of gravity wall, the grid dosn't show that it is protected from gravity, and particles are still affected. If this isn't what gravity wall does, well, stupid me :D
  • jacob1
    jacob1
    14th Nov 2012
    So yeah... I doubt the BHOL compression limit will be raised. I was thinking of raising it in my mod, but I don't like broken saves. But... I think things would be better off without it so low. I was only asking to raise the limit to 10. In my mod, I would probably do 10-15.
  • jacob1
    jacob1
    14th Nov 2012
    when I say tpt++, I mean the official version. Maybe I should stop saying it. I actually use my mod to play tpt though, not normal tpt(++). It has all the elements tpt++ has that tpt doesn't (DMG, TSNS, VIBR). And there isn't a mac version of it, except an old 14.1 one. tpt++ is tpt rewritten in c++, everything since the new interface is tpt++ (83.1 plus, I think the beta started at 83.4 with the release at 83.7 or something). I do know how buggy the mac version is though. From what I hear it becomes unusable after playing too long, and crashes.
  • dom2mom
    dom2mom
    14th Nov 2012
    @jacob1, mabye there's something in the actual powder toy script? Because it seems like you run Windows, and you only get it in tpt++, I run a mac, and I get it in the official version too. Or are there just different server scripts for the different operating systems.
  • dom2mom
    dom2mom
    14th Nov 2012
    *looks at comment* *sobs quitely*
  • jacob1
    jacob1
    14th Nov 2012
    Oh, BHOL compression won't be removed though, just fixed from fusion. The only people that don't hate it that I know of are the main developers/moderators (like jacksonmj, Catelite, Simon...) and they can control the game much more than I can. I tried convincing them to raise the limit so it doesn't happen accidentally in normal reactons, but then Catelite started talking about how compression could be removed and I had to try to convince her that would ruin fusion... I don't think I did though. jacksonmj never responded and he's the one that added compression, i'm sure he wants to keep the limit too. Simon wasn't even there... I think of BHOL being produced as a way to stop people from !set x all 100 !set y all 100 and creating lag and problems, so it shouldn't be produced in normal reactions like fusion and firewrk explosions, but the limit of 6 is too low, and that happens.
  • jacob1
    jacob1
    14th Nov 2012
    ok, the weired crash thing I can look for tonight, before Simon fixes it from the server, in case it ever happens again it won't crash. I'm assuming it's the server doing something wrong causing the crash though. I get it too with tpt crasher, that's strange... only in tpt++ though. I don't even have one full page of favorites, but it might be the same cause. The delete thing i'll testr later too. The fusion thing was already fixed, I think for 84.1 but I need to check, and then add it to the fixed list. The mac thing might be a long time, Simon, the games main creator, isn't here very often because of real life, and I don't have a mac, he might be the only one that can do some kind of testing.
  • cj646464
    cj646464
    14th Nov 2012
    tpt crasher crashed my tpt too.