OrthogonalCaster
OrthogonalCaster
32 / 0
23rd October
24th October
Dedicated to the Realistic Ball by china-richway2. It's nice looking back at the progress we had.
subframe hitthecorner electronics bray mover piston pstn

Comments

  • Owenbc0427
    Owenbc0427
    22:44:07
    I beg of you please make it all one integrated square
  • Ms_Dutchess
    Ms_Dutchess
    24th October
    it hit the corner after a long time, but it was worth it. +1
  • ShadowDestroyer
    ShadowDestroyer
    24th October
    after quite a lot of max fps it hit the corner perfectly
  • dirtguy11211
    dirtguy11211
    24th October
    what the what this is awsome +1
  • OrthogonalCaster
    OrthogonalCaster
    24th October
    That's because you gotta manipulate the particle order for it to work without having a gap. Take a look at movers going up in id:3275120, and compare that with id:3277869
  • trcmkr
    trcmkr
    24th October
    i like how it builds itself before boinging
  • OrthogonalCaster
    OrthogonalCaster
    24th October
    @captaingamer I've tested it in all 4 corners, it doesn't break for me. All PSTNs have ctype=INSL, so they physically can't break the walls; and directional commands don't interfere with each other (otherwise the control circuit would have to be more complicated), so most common mover points of failure are very reliable. If you could somehow replicate it breaking, that'd be great
  • captaingamer
    captaingamer
    24th October
    I was so close to hitting a corner then... IT BROKE TTT_TTT WHYYYYY
  • Builderbob101
    Builderbob101
    23rd October
    +1 [filler text]
  • Builderbob101
    Builderbob101
    23rd October
    the D&D logo will never hit all corners it's actually impossible in real life