I beg of you please make it all one integrated square
it hit the corner after a long time, but it was worth it. +1
after quite a lot of max fps it hit the corner perfectly
what the what this is awsome +1
That's because you gotta manipulate the particle order for it to work without having a gap. Take a look at movers going up in id:3275120, and compare that with id:3277869
i like how it builds itself before boinging
@captaingamer I've tested it in all 4 corners, it doesn't break for me. All PSTNs have ctype=INSL, so they physically can't break the walls; and directional commands don't interfere with each other (otherwise the control circuit would have to be more complicated), so most common mover points of failure are very reliable. If you could somehow replicate it breaking, that'd be great
I was so close to hitting a corner then... IT BROKE TTT_TTT WHYYYYY
the D&D logo will never hit all corners it's actually impossible in real life