MeltedLawnFlamingo
MeltedLawnFlamingo
35 / 2
28th Jul 2024
2nd Aug 2024
detects if ur on mobile
mobile thingamajig tech

Comments

  • defaultuser0
    defaultuser0
    13th Aug 2024
    didnt know my dmg thing could be used for this
  • DriftKing
    DriftKing
    4th Aug 2024
    The BLUE NAME! =O
  • Spaceshipenjoyer
    Spaceshipenjoyer
    2nd Aug 2024
    it said yesn't :D (it said both for me)
  • MeltedLawnFlamingo
    MeltedLawnFlamingo
    2nd Aug 2024
    jacob1: at that point, it would likely need to be some weird performance detection bug or something, excited to see if anyone could do it.
  • FrankHorrigan
    FrankHorrigan
    2nd Aug 2024
    jacob1 i repent for i have sinned
  • jacob1
    jacob1
    2nd Aug 2024
    When Android eventually stops being based on my mod, that won't work anymore though. In fact it would be almost impossible to detect in the sim after that, since the sim code would be identical.
  • jacob1
    jacob1
    2nd Aug 2024
    I have a save on my profile "jacob1's mod detector" that still works for Android. It's a .tmp property on SWCH that can very easily detect it.
  • MeltedLawnFlamingo
    MeltedLawnFlamingo
    2nd Aug 2024
    @jacob1 sad we wont be able to be deviceist but atleast android users can properly have DMG
  • jacob1
    jacob1
    2nd Aug 2024
    I checked anyway, and it's because in vanilla, DMG has advection set to 0, but in my mod/Android it's 0.6. This property difference dates back to 2012 when I ported DMG to my mod and made a typo. History around this time is murky though. I'll check it more later and fix it in Android.
  • jpal10
    jpal10
    2nd Aug 2024
    oh mah god jacob everyone run!