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Comments
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Cloud sync should already work. The only way I can imagine to end up in the situation you say you're in is by having the game running on multiple computers at the same time, and steam should eventually be able to make sense of that too, somehow.
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I think steam is just working its magic. I havent looked into how this game runs and im no expert but it might be steam pre-compiling "shaders" if TPT used Vulcan or OpenGL. I am probably wrong though. I have a RTX 2060 and Nvidia supposedly "optimizes" games but im not sure if thats doing anything here. (also will there be a way to "cloud" transfer stamps because now I have 3 versions with all different stamps)
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Preformance is better on steam. When I filling the screen full of something and letting it run the steam version didn't dip as much in fps (3-4 fps diff from browser version)..
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The Steam version has no performance improvements. But I haven't actually checked. It is freshly compiled based on 98.2, and has no code changes, but maybe some change in the compile environment affected it?
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RaconTPT: From a few tests it feels like it runs way smoother, its prob cause steam is letting it get more use out of my 2060 but idk. I also am running a 2060 so it in general is faster. Full screen of high life deut took less then half a second to all explode where as on the desktop (non steam) one it took a few seconds. Id say thats a improvment.
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I'm playing this from steam
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how am i just noticing this now?
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Best Day of my life +1
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Currently writing this through SteamTPT!
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MeltedLawnFlamingo: If anything it should be slightly slower, since you need steam running in the background.