Climb the bottom beams, jump to the center platform, climb the vertical spikes on the opponent's side, walk the top beams, and jump to the flag! Other routes are possible. Capturing the flag is hard, tpt.setfpscap(45) makes stickmen easier to control.
game
multiplayer
stickman
subframe
electronic
electronics
Comments
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I'm aware the vertical PSTN spikes turn into AMBR in pre-releases and betas of the game, the funny thing is that there is nothing wrong with the save but CONVs tmp property doesn't get loaded under very specific conditions and if I restore those CONV by hand everything is fine again which seems like a bug to me, so I'm waiting to see if this persists in the next formal release of the game.
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yayyy a million points! :D
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Amazing. Simply amazing.
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Is the game too difficult? Let me know. @Fusionftw They're 6-segment displays with leading zero suppression.
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The displays are very unique! +1
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@RustyPupper Version 1 was basically just running up the beams to the top of the screen and when I had to come up with a title I thought "Stairway to Heaven" was a bit lame so I picked the title of the BHS album instead. You're the first one to get the reference so you get one million points, congrats ;)
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thought this was in relation to the bhs album lmao
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Jerehmia: Damn that's interesting. Don't know much about the 6502's architecture, but it seems pretty ingenious.
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@SUSaNOO thanks :) Perhaps it's worth mentioning that this uses excess-3 encoding for the numbers. Excess-3 is a self-complimentary form of BCD which means you can do binary maths them with just a small 4-bit adder correction, generating a 9's complement for subtraction is just flipping the bits, and to display the numbers you need a small 4-bit correction again instead of a full double dabble. This is how the 6502's BCD add/subtract instructions work internally.
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helevator to elell