Xokotoni
Xokotoni
3 / 0
7th May 2023
8th May 2023
No Description provided.

Comments

  • Xokotoni
    Xokotoni
    25th May 2023
    thanks for the tips
  • OrthogonalCaster
    OrthogonalCaster
    9th May 2023
    Here's all that stuff implemented. Copypaste it onto the left side of the machine, where you're shooting the rays: id:3004940
  • OrthogonalCaster
    OrthogonalCaster
    8th May 2023
    Nice design overall, but could use some improvements. You can replace the TTAN pixel in the sparker by INST, it will spark the whole ray of remaining BRELs. You can also set the life property of ARAY so it shoots quicker. And finally, the sparker could be powered by a LDTC pointed at the bottom of the space where BREL can be, and it can be set to look for BRELs exactly at that interval. This way you won't even need to spark anything on your own.