The pushing tool design is reduced in size significantly, and the engine is somewhat trimmed down. There's now more space for additional mechanisms, including an option to push the whole width of the drone.
Comments
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How the hell did this get on fp after 5 days
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There's actually been a Sokoban game from what I recall, with the "player" mechanism going big steps instead of moving one pixel per cycle. But I guess you can!
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You could recreate Sokoban with this
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Really good +1
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very nice! +1!
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*By which I mean we don't have to flip the border to allow ARAY to shoot the rays, and instead we can offset CRAY with tmp2. This makes much more sense.
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When I was making the original drone, I was stuck in the PSCN-ARAY paradigm. If we generate the rays with CRAY instead, the "reaching" capabilities are increased and we only need one row of emitters.