(you have to place the ehole before the solution, dunno why but if it works it works)
or just place it 1 pixel away lol
P.S: fill the entire column with ehole and place it close enough to where its touching the wall but not overlapping
i just reverse engineered zoomer's solution lmao id:3389737, tho its more chaotic
I see... when the SPRK runs out it triggers part_change_type in Simulation.cpp, which updates pmap, which you can manipulate with CONV to give you SPRK. Even still, the FILT unfortunately appears to do nothing, so you need to BOMB the SPRK for the bunker's DRAY to get life 3 SPRK to activate the DRAY to destroy the bunker. Nice!
Wow. I can't quite figure out how that works at present. Interesting. Somehow you're getting stuff on the top layer. I can't quite figure out how yet, but I probably will.
my solution doesn't use particle limit but its not as complete of a solution, though it proves the point nonetheless
Oh... Hitting the particle limit makes it not actually indestructible. That makes sense... That changes the weapon wars.
i guess actually they do use the same tech
mine and tptbomb's i mean