This uses TSNS to serialize temperature, then LSNS to deserialize it into the life of a CRAY. The CRAY creates INSL with the given life value and the LSNS's in the grapher fire when the life is greater than their temperature. Some more info in the save.
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Comments
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i made the thing too hot and the logo exploded
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3000 just before explosion and 6000 after
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so i used it to see the vibranium explosion
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I like BRAY texts crushing by graph.It is satisfying.
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Amazing!
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thx for info!
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@plutoniumfusion (just from observation) it seems that if "a particle of BVBR is at tmp>1000, life<500 and is touching something that isn't BVBR or VIBR" then "it will heat up proportional to its life value" (ie 499 life rapid increase in temp, 100 life low increase in temp.)
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Thanks cracker1000, I forgot to include that info after merging the mini and full version saves. @hansungje the lsns controls which temperatures it triggers at, so thats certainly possible. I'm having trouble setting it up though.
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It is not a bug but,there is an interesting thing.I was playing with graph.Then placed 10000 pixel of Broken Vibranium.I set its tmp to 9725.The temp grew up very quickly to 9725.85 in 1 sec.I tested it on diamonds or similar condition,but it only happened on your graph.
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How would this require 95.0?