Matera_the_Mad
Matera_the_Mad
13 / 0
12th Dec 2018
12th Dec 2018
A friend brought me a runestone today (40 lb hunk of rock with cool carvings, really) so I added runes to my font script project. Started with the Elder Futhark because it's probably the best known. Tolkien, y'know.

Comments

  • Matera_the_Mad
    Matera_the_Mad
    12th Dec 2018
    Tweaked a little before breakfast. Compromising between uniformity and size is difficult. But if you look at a lot of old runic inscriptions, you will see that uniformity is probably not the biggest issue. Standardization came with mass production. Clipping a few pixels after creating the text would add to realism, in fact.
  • kazitor
    kazitor
    12th Dec 2018
    Fun fact: futhark gets its name from the order of its first six runes: f, u, th, a, r, k
  • Matera_the_Mad
    Matera_the_Mad
    12th Dec 2018
    It's the default in the script I'm re-purposing. Any element can be chosen -- or changed after. I should add a stone-carved simulation to the demo. Anyway, I did it all in a few hours (mostly NOW where did I screw something up time) with an arbitrary 7px square matrix, which works pretty well. I've been into runes for ca. 50 years, and I know they're anything but standardized XD Anywho, I get a kick out of typing in runes in TPT.
  • lamyipfu
    lamyipfu
    12th Dec 2018
    Interesting, but the glyph looks too slim, maybe because of the dmnd color.
  • Matera_the_Mad
    Matera_the_Mad
    12th Dec 2018
    :D The meat of my project has been the dingbat fonts - shapes with which you can build stuff by typing, create structures with minimal pasting. But I had runes tickling the back of my mind. So today I doodit.
  • flubber5
    flubber5
    12th Dec 2018
    something about fun? Transcription is fun!. +1