SPOILER, not real entanglement. I explain how I achieved this effect. Entanglement in TPT will likely never exist, especially not without quantum computers, but very very fast particles can act as if they are in multiple places at once
science
quantum
sinewiggling
explain
whysinefunction
whysine
sinewave
setvxphot302
physics
sinedistortion
Comments
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FYI, TPT only saves velocity in the range of -16 to 16. This is to save space, it only uses one byte for each particle's velocity, once loaded velocity is normally 4 bytes. That explains why the console command is required.
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standing wave?
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veeeerrrry interesting
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Press ~ and type "!set vx phot 302" for the effect @funky3000 wants to show. +1
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Once again, since it's a ways down there now, a reminder that the console is required for this because of TPT's limitations with saving the velocity of particles
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*-273.15 c
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RussianCosmonaut: and it needs to be kept at absolute zero as in like -237 degrees c
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RussianCosmonaut: yes because it is wildly ineffective you have to realized computers now have thousands of bits which means thousand of 0's and 1's the most high tech quantum computer d-wave only has a little more than 2000
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this save isnt close to being a good save, its an AWESOME SAVE
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The reason this looks the way it does is because the game is 604 pixels wide. Traveling at 302 pixels per frame makes it go to one spot in the very next frame, then loop around to its starting point in the second, and then to the second point again in the 3rd frame