funky3000
funky3000
116 / 8
30th Nov 2018
30th Nov 2018
SPOILER, not real entanglement. I explain how I achieved this effect. Entanglement in TPT will likely never exist, especially not without quantum computers, but very very fast particles can act as if they are in multiple places at once
science quantum sinewiggling explain whysinefunction whysine sinewave setvxphot302 physics sinedistortion

Comments

  • jacob1
    jacob1
    1st Dec 2018
    FYI, TPT only saves velocity in the range of -16 to 16. This is to save space, it only uses one byte for each particle's velocity, once loaded velocity is normally 4 bytes. That explains why the console command is required.
  • Brift
    Brift
    1st Dec 2018
    standing wave?
  • Matera_the_Mad
    Matera_the_Mad
    1st Dec 2018
    veeeerrrry interesting
  • J2CD
    J2CD
    1st Dec 2018
    Press ~ and type "!set vx phot 302" for the effect @funky3000 wants to show. +1
  • funky3000
    funky3000
    1st Dec 2018
    Once again, since it's a ways down there now, a reminder that the console is required for this because of TPT's limitations with saving the velocity of particles
  • Alexred42
    Alexred42
    30th Nov 2018
    *-273.15 c
  • Alexred42
    Alexred42
    30th Nov 2018
    RussianCosmonaut: and it needs to be kept at absolute zero as in like -237 degrees c
  • Alexred42
    Alexred42
    30th Nov 2018
    RussianCosmonaut: yes because it is wildly ineffective you have to realized computers now have thousands of bits which means thousand of 0's and 1's the most high tech quantum computer d-wave only has a little more than 2000
  • Nomad14
    Nomad14
    30th Nov 2018
    this save isnt close to being a good save, its an AWESOME SAVE
  • funky3000
    funky3000
    30th Nov 2018
    The reason this looks the way it does is because the game is 604 pixels wide. Traveling at 302 pixels per frame makes it go to one spot in the very next frame, then loop around to its starting point in the second, and then to the second point again in the 3rd frame