polikujmyhn12345
polikujmyhn12345
44 / 3
26th Mar 2018
26th Mar 2018
works really well. up is for closing carborator, and down is to open it. off shuuts off engine and on turns on engine like a starter. I hope ou like, and please give credit. took hours. you can copy and upgrade but pls give credit.
brokenthumbnail engine motor carengine gasengine

Comments

  • Matera_the_Mad
    Matera_the_Mad
    2nd Apr 2018
    Ooo, scrippt ideas, yum yum. I discovered the switch from tmp to ctype while trying to do some pipe tricks a while back, and had to edit an old save. lol Using ctype makes more sense anyway.
  • TheNik
    TheNik
    30th Mar 2018
    Thank you! This might be a good start for a Lua script tool.
  • jacob1
    jacob1
    30th Mar 2018
    Red is 0x00040000, green is 0x00080000, blue is 0x000C0000. Setting .tmp to these will clear any other flags. See the github code for more info https://github.com/ThePowderToy/The-Powder-Toy/blob/master/src/simulation/elements/PIPE.cpp
  • TheNik
    TheNik
    29th Mar 2018
    That's interesting. Is there any more concrete documentation of the changes? Because I use the PROP tool to manually assign PIPE colors for efficiency in weird contraptions.
  • jacob1
    jacob1
    28th Mar 2018
    the element inside the PIPE was moved from the first 8 bits of .tmp to .ctype. The color was moved into certain bits in .tmp
  • micro
    micro
    27th Mar 2018
    Jacob1 what format?
  • jacob1
    jacob1
    27th Mar 2018
    Yeah, the PIPE format was changed. As usual, I added a flag to say "this requires 93.0 to load". The renderer on the website is still at 92.5 and I have no ability to update it.
  • Coffee
    Coffee
    26th Mar 2018
    thumbnails are broken cause pipes and updates and things
  • QuanTech
    QuanTech
    26th Mar 2018
    dat thumbnail tho
  • Harrisson19
    Harrisson19
    26th Mar 2018
    I really your engines idk why