NoVIcE
15th Sep 2017
29th Sep 2017
We **might** probably speed up subframe electronics 2x or more times (depending on size). Just look at the save, and let me what you think about that. Just remember that this concept is still in its infancy, alot of issues are to be resolved.
Comments
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@NoVIcE I was unclear. I just meant that sprk and bray aren't updated, only aray. Substitute a single sprk or bray for the duplicated contraption to see what I mean.
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@DUC which spark? The copied contraption isnt sparked when copied. The only spark i see with life 3 is on the dray.
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The contraption actually didn't update twice, only the bray and aray. The spark, you noticed still ended up with life of 3. I think this is because TPT updates the spark-map after the dray-map, which renders using dray to update sprk impossible.
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You can actually use multithreading if you can acheive it, without this, just ordinary subframe. But this just allows to not update once per frame, but multiple times, meaning you can still do the same, just faster.
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I just wish we could translate these systems into the real wprld XD
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Jesus christ if so it'd be possible to make multithreaded programs. And we all know how powerful those are.
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the best "use-case" i can imagine with this is copying a whole ALU/CPU, then "injecting" a second instruction set into it, almost as if it were a hyperthreaded core.
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nice concept.. +1 I'm also willing to fund your research :P
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It's worth looking into. I would be willing to fund your research into this revolutionary idea.
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@LBPHacker yes its hard, maybe too much, but wouldnt it be worth it if, imagine this contraption is instead a whole compueter? You can make it update more than 2 times in 1 frame, so you can have it do 2 clock cycles for example in 1 frame, otherwise would take 4 or 5 frames.