12Me21
12Me21
116 / 10
22nd Jul 2015
29th Mar 2016
moves 1 pixel every frame!
subframe pstn mover move conv frame

Comments

  • linzifan418
    linzifan418
    3rd October
    i have some undesrstanding of subframe so in a frame every particle operates in order randomly so pstn pushes and retracts in 1 frame.
  • csavas
    csavas
    25th Feb 2017
    How? The pistons not moving!
  • TheScienceKid
    TheScienceKid
    3rd Dec 2016
    (opens save)...seems normal(presses play) PSTN Mover that was behind a sign: SURPRISE MOTHERF***ER
  • crazysquid32
    crazysquid32
    1st Nov 2015
    pstn can be destroyed by cray, add pstn to push the device offscreen.
  • 12Me21
    12Me21
    17th Oct 2015
    No, that wouldn't work because DMND can't be destroyed, even by CRAY
  • Technomancer
    Technomancer
    29th Jul 2015
    The other way would involve making the mover quite a bit bigger and incorporating ICE (AMTR) into it, connected to a heater with a NOT gate so it melts, and hence destroys the mover, when a signal stops arriving from the front section.
  • Technomancer
    Technomancer
    29th Jul 2015
    There's a couple of ways to make it disappear at the edge of the screen. One is to use a device at screen-edge with deleting CRAY triggered by DTEC (PSTN), but that device itself would still be left behind.
  • 12Me21
    12Me21
    28th Jul 2015
    I have a mouse now, but before I wasn't at my house so I had to use my really old laptop
  • Matera_the_Mad
    Matera_the_Mad
    28th Jul 2015
    If I could, I would give you one of my spare mice.
  • RCAProduction
    RCAProduction
    28th Jul 2015
    It's not possible, because a PSTN would need to remain inside the sim to push it out...