Difference between revisions of "Variables"

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(Replace pavg with tmp3/tmp4)
 
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{{Languages|Variables}}
 
This is a list of useful variables and usages of them inside the source.
 
This is a list of useful variables and usages of them inside the source.
  
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! Variable || What it returns
 
! Variable || What it returns
 
|-
 
|-
| pmap[y][x] || Particle-map. (pmap[y][x]&0xFF) returns the particle type at (x,y), (pmap[y][x]>>8) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons.
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| pmap[y][x] || Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons.
 
|-
 
|-
 
| sim->photons[y][x] || Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
 
| sim->photons[y][x] || Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
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=== Particle ===
 
=== Particle ===
To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as r>>8 instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and r>>8 is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use (r&0xFF).
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To get information from a particle, use parts[i].<sup>1</sup>, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r).
  
 
=== Particle Information ===
 
=== Particle Information ===
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|-
 
| parts[<sup>2</sup>].type || Contains the particle's current type.  
 
| parts[<sup>2</sup>].type || Contains the particle's current type.  
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|-
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| parts[<sup>2</sup>].life || Contains the particle's life.
 
|-
 
|-
 
| parts[<sup>2</sup>].ctype || Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually.
 
| parts[<sup>2</sup>].ctype || Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually.
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|-
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| parts[<sup>2</sup>].x || Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
 
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| parts[<sup>2</sup>].life || Contains the particle's life.
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| parts[<sup>2</sup>].y || Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
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|-
| parts[<sup>2</sup>].temp || Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins.
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| parts[<sup>2</sup>].vx || Contains the particle's x velocity. It is a float.  
 
|-
 
|-
| parts[<sup>2</sup>].tmp || Contains a value which can be used for anything. Most particles don't use it.  
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| parts[<sup>2</sup>].vy || Contains the particle's y velocity. It is a float
 
|-
 
|-
| parts[<sup>2</sup>].tmp2 || Contains another value. Even less particles use this.
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| parts[<sup>2</sup>].temp || Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins.
 
|-
 
|-
| parts[<sup>2</sup>].dcolour || Contains the particle's decoration color, 32bit ARGB
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| parts[<sup>2</sup>].flags || Rarely used; doesn't save.
 
|-
 
|-
| parts[<sup>2</sup>].x || Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
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| parts[<sup>2</sup>].tmp || Contains a value which can be used for anything.
 
|-
 
|-
| parts[<sup>2</sup>].y || Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
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| parts[<sup>2</sup>].tmp2 || Contains another value.
 
|-
 
|-
| parts[<sup>2</sup>].vx || Contains the particle's x velocity. It is a float.
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| parts[<sup>2</sup>].dcolour || Contains the particle's decoration color, 32bit ARGB
 
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|-
| parts[<sup>2</sup>].vy || Contains the particle's y velocity. It is a float
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| parts[<sup>2</sup>].tmp3 || Used for elements that break under pressure or storing properties of particles inside PIPE/VIRS/STOR
 
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|-
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| parts[<sup>2</sup>].tmp4 || Used for storing properties of particles inside PIPE/VIRS/STOR
 
|}
 
|}
  
<sup>1</sup> - use either type, ctype, life, temp or tmp
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<sup>1</sup> - use type, ctype, life, temp, tmp, etc.
  
<sup>2</sup> - use either r>>8 or i. See above (Particle) for more info.
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<sup>2</sup> - use either ID(r) or i. See above (Particle) for more info.
  
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 01:12, 30 December 2022

Language: English  • 한국어 • polski • русский

This is a list of useful variables and usages of them inside the source.


General

Variable What it returns
pmap[y][x] Particle-map. TYP(pmap[y][x]) returns the particle type at (x,y), ID(pmap[y][x]) returns the index of the particle at (x,y). Energy particles are not stored in, here you need to use photons.
sim->photons[y][x] Photon-map. This works exactly like pmap, but only PHOT, NEUT, ELEC, and PROT are stored here (any particle with TYPE_ENERGY)
sim->bmap[y][x] Block-map. Returns wall at [y][x]. Wall constants are defined in src/simulation/SimulationData.h
sim->emap[y][x] Electronics-map. Used for conductive walls. If it is 1, that means the wall at that location is conducting.
r usually preset to pmap[y][x]
parts[i] the particle that has index i
sim->pv[y/CELL][x/CELL] The pressure at x,y. Pressure is on a 4x4 grid like walls. Is a float(0.0f for 0).
sim->vx[y/CELL][x/CELL] The air velocity in the x direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
sim->vy[y/CELL][x/CELL] The air velocity in the y direction at x,y. Uses a 4x4 grid like walls. Is a float(0.0f for 0).
sim->hv[y/CELL][x/CELL] The ambient heat at x,y. It is on a 4x4 grid like walls and pressure. Is a float(0.0f for 0).
t Current particle type in some places. ex. PT_DUST

Particle

To get information from a particle, use parts[i].1, where i is the particle index. The index may also be stored as ID(r) instead of i. This is normally used in the update functions for particles. i is the index of the particle that is being updated, and ID(r) is the index of a particle surrounding it that it might react with or modify. To get the type of the particle from the variable r, use TYP(r).

Particle Information

Variable What it returns
parts[2].type Contains the particle's current type.
parts[2].life Contains the particle's life.
parts[2].ctype Contains the particle's previous type (for example LAVA/SPRK) or the type of particle it is cloning (CLNE/...) usually.
parts[2].x Contains the particle's x coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
parts[2].y Contains the particle's y coordinate. It is not an integer, it's a float. To get the exact coordinate, add .5 to it before changing it to an int.
parts[2].vx Contains the particle's x velocity. It is a float.
parts[2].vy Contains the particle's y velocity. It is a float
parts[2].temp Contains the particle's temperature. It's a float(0.0f for 0K, which is -273.15C). All temps are stored in Kelvins.
parts[2].flags Rarely used; doesn't save.
parts[2].tmp Contains a value which can be used for anything.
parts[2].tmp2 Contains another value.
parts[2].dcolour Contains the particle's decoration color, 32bit ARGB
parts[2].tmp3 Used for elements that break under pressure or storing properties of particles inside PIPE/VIRS/STOR
parts[2].tmp4 Used for storing properties of particles inside PIPE/VIRS/STOR

1 - use type, ctype, life, temp, tmp, etc.

2 - use either ID(r) or i. See above (Particle) for more info.