Powered Materials

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Revision as of 17:52, 10 April 2012 by LiquidCaesium (talk | contribs) (moved to Force Creation: ACEL, DCEL)
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Implemented in v49.0, Powered Materials are substances that require energy to function or can be switched on and off. Not to be mistaken with Electronics, which create/transmit/modify electricity, Powered Materials serve a functional purpose (such as change colour or create particles)


Liquid Crystal (LCRY):

Color: grey

Description: Liquid crystal. Changes colour when charged (PSCN charges. NSCN discharges). The color change is normally from a dark grey to a light grey, but the color can now be changed with the decoration layer.

Allows Photons] to pass through slowly when charged. Liquid Crystal will turn into Broken Glass at extremely high temperatures.

P.S: Ironically, it's not a liquid.

Powered Clone [PCLN]

Color: yellow

Description: Solid.When activated, duplicates any particles it touches.

Does exactly what it says on the tin, copies particles. you can edit this with CTYPE property. Activated by PSCN, deactivated by NSCN.

Heat Switch [HSWC]

Color: Red

Indestructible only conducts heat when charged. Charge with [PSCN], discharge with [NSCN].

Pressure Pump [PUMP]

Color: blue

Indestructible change pressure to its temperature when receives spark from PSCN, have no effects when receives spark from NSCN.

It does not exchange heat with other particles, use HEAT/COOL to change its temperature

Gravity pump [GPMP]

Color: teal

Indestructible <49.0> changes Newtonian Gravity To its temperature upon receiving spark from PSCN. Powers off with NSCN.

No heat exchange with other particles, use HEAT/COOL to change its temperature.

Only works when Newtonian gravity is enabled in the menu.

Delay [DLAY]

Color: purple

Indestructible, delays spark based on temperature (One degree equals one frame, the hotter it is, the more the spark is delayed), use HEAT/COOL to change temperature. See DLAY element tutorial for more information

Store [STOR]

Color: Teal

Stores a single particle when it falls into the STOR. If the ctype is non-zero, it will only accept that element. Releases the particle into nearby PIPE or when charged with PSCN

STOR can be used as a single particle dispenser, or, with PIPE can be used to create a filter allowing one specific element type.

Powered Void [PVOD]

Color: Red

When activated with PSCN, drains away particles like VOID. Deactivate with NSCN.

Breakable Powered Clone [PBCN]

Color: orange

Duplicates any particle it touches when activated (PSCN on, NSCN off), dissipates under pressure like BCLN.