Difference between revisions of "Powder Toy Lua API"

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(Add simulation link)
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; [[Lua_API:Elements|Elements]]
 
; [[Lua_API:Elements|Elements]]
 
: Methods and constants for modifying and creating elements
 
: Methods and constants for modifying and creating elements
 +
; [[Lua_API:Simulation|Simulation]]
 +
: Methods for modifying the state of the simulation
 
; [[Lua_API:Graphics|Graphics]]
 
; [[Lua_API:Graphics|Graphics]]
 
: Methods for drawing simple shapes and text on screen.
 
: Methods for drawing simple shapes and text on screen.

Revision as of 14:07, 22 February 2013

The Powder Toy Lua API is a set of objects and functions that was introduced in version 83 (The TPT++ Release). They allow control over some aspects of the game, including graphics, element interactions and interfaces.

The API is split into several categories

Interface
Includes UI components such as buttons, labels and checkboxes, access to the very primitive window manager and input events
Renderer
Methods and constants for interacting with the display mode
Elements
Methods and constants for modifying and creating elements
Simulation
Methods for modifying the state of the simulation
Graphics
Methods for drawing simple shapes and text on screen.
File System
Functions for creating, deleting, modifying and enumerating files and folders.
Bit
Doesn't actually provide any interaction with the game, but provides some functions for performing bitwise operations on integer numbers.
Legacy
Old Lua API with the tpt.* prefix